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spacetac/src/ui/battle/ArenaShip.spec.ts

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1.9 KiB
TypeScript

module TK.SpaceTac.UI.Specs {
testing("ArenaShip", test => {
let testgame = setupBattleview(test);
test.case("adds effects display", check => {
let ship = nn(testgame.view.battle.playing_ship);
let sprite = nn(testgame.view.arena.findShipSprite(ship));
check.equals(sprite.effects_messages.list.length, 0);
sprite.displayAttributeChanged(new ShipAttributeDiff(ship, "power_capacity", { cumulative: -4 }, {}));
check.equals(sprite.effects_messages.list.length, 1);
check.equals(collectTexts(sprite.effects_messages), ["power capacity -4"]);
});
test.case("adds sticky effects display", check => {
let battle = testgame.view.actual_battle;
let ship = nn(battle.playing_ship);
let sprite = nn(testgame.view.arena.findShipSprite(ship));
check.equals(sprite.active_effects_display.list.length, 0);
let effect1 = new StickyEffect(new BaseEffect("test"));
battle.applyDiffs([new ShipEffectAddedDiff(ship, effect1)]);
testgame.view.log_processor.processPending();
check.equals(sprite.active_effects_display.list.length, 1);
let effect2 = new StickyEffect(new BaseEffect("test"));
battle.applyDiffs([new ShipEffectAddedDiff(ship, effect2)]);
testgame.view.log_processor.processPending();
check.equals(sprite.active_effects_display.list.length, 2);
battle.applyDiffs([new ShipEffectRemovedDiff(ship, effect1)]);
testgame.view.log_processor.processPending();
check.equals(sprite.active_effects_display.list.length, 1);
battle.applyDiffs([new ShipEffectRemovedDiff(ship, effect2)]);
testgame.view.log_processor.processPending();
check.equals(sprite.active_effects_display.list.length, 0);
});
});
}