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spacetac/src/ui/AssetLoading.ts

87 lines
2.9 KiB
TypeScript

/// <reference path="BaseView.ts"/>
module TK.SpaceTac.UI {
export enum AssetLoadingRange {
NONE,
MENU,
BATTLE,
CAMPAIGN
}
/**
* Loader of all game assets
*/
export class AssetLoading extends BaseView {
private static loaded = AssetLoadingRange.NONE
private required = AssetLoadingRange.NONE
/**
* Check if an asset range is loaded
*/
static isRangeLoaded(game: Phaser.Game, range: AssetLoadingRange): boolean {
if (range > AssetLoading.loaded) {
return false;
} else {
return true;
}
}
init(data: any) {
super.init(data);
this.required = data ? data.range : AssetLoadingRange.NONE;
}
preload() {
let bg = this.add.image(643, 435, "preload-background");
bg.setOrigin(0);
let bar = this.add.image(643, 435, "preload-bar");
bar.setOrigin(0);
let mask = this.make.graphics({ x: bar.x, y: bar.y, add: false });
mask.fillStyle(0xffffff);
bar.setMask(new Phaser.Display.Masks.GeometryMask(this, mask));
this.load.on('progress', (value: number) => {
mask.clear();
mask.fillRect(0, 0, value * bar.width, bar.height);
});
let text = this.add.text(this.getMidWidth(), 466, "... Loading ...", { font: "normal 36pt SpaceTac", fill: "#dbeff9" });
text.setOrigin(0.5);
if (this.required >= AssetLoadingRange.MENU && AssetLoading.loaded < AssetLoadingRange.MENU) {
console.log("Loading menu assets");
this.load.pack("stage1", `assets/pack1.json?t=${Date.now()}`);
}
if (this.required >= AssetLoadingRange.BATTLE && AssetLoading.loaded < AssetLoadingRange.BATTLE) {
console.log("Loading battle assets");
this.load.pack("stage2", `assets/pack2.json?t=${Date.now()}`);
}
if (this.required >= AssetLoadingRange.CAMPAIGN && AssetLoading.loaded < AssetLoadingRange.CAMPAIGN) {
console.log("Loading campaign assets");
this.load.pack("stage3", `assets/pack3.json?t=${Date.now()}`);
}
}
create() {
super.create();
AssetLoading.loaded = Math.max(AssetLoading.loaded, this.required);
this.backToRouter();
}
static getKey(path: string): string {
return path.replace(/\//g, "-").replace(/\.[a-z0-9]+$/, '');
}
loadSheet(path: string, frame_width: number, frame_height = frame_width) {
this.load.spritesheet(AssetLoading.getKey(path), "images/" + path, {
frameWidth: frame_width,
frameHeight: frame_height,
});
}
}
}