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spacetac/src/core/Personality.ts

37 lines
935 B
TypeScript

module TK.SpaceTac {
/**
* List of personality traits (may be used with "keyof").
*/
export interface IPersonalityTraits {
aggressive: number
funny: number
heroic: number
optimistic: number
}
/**
* A personality is a set of traits that defines how a character thinks and behaves
*
* Each trait is a number between -1 and 1
*
* In the game, a personality represents an artificial intelligence, and is transferable
* from one ship (body) to another. This is why a personality has a name
*/
export class Personality implements IPersonalityTraits {
// Name of this personality
name = ""
// Aggressive 1 / Poised -1
aggressive = 0
// Funny 1 / Serious -1
funny = 0
// Heroic 1 / Coward -1
heroic = 0
// Optimistic 1 / Pessimistic -1
optimistic = 0
}
}