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spacetac/src/core/Universe.spec.ts

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5.6 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("Universe", test => {
test.case("generates star systems", check => {
var universe = new Universe();
var result = universe.generateStars(31);
check.equals(result.length, 31);
});
test.case("lists potential links between star systems", check => {
var universe = new Universe();
universe.stars.push(new Star(universe, 0, 0));
universe.stars.push(new Star(universe, 0, 1));
universe.stars.push(new Star(universe, 1, 0));
var result = universe.getPotentialLinks();
check.equals(result.length, 3);
check.equals(result[0], new StarLink(universe.stars[0], universe.stars[1]));
check.equals(result[1], new StarLink(universe.stars[0], universe.stars[2]));
check.equals(result[2], new StarLink(universe.stars[1], universe.stars[2]));
});
test.case("filters out crossing links", check => {
var universe = new Universe();
universe.stars.push(new Star(universe, 0, 0));
universe.stars.push(new Star(universe, 0, 1));
universe.stars.push(new Star(universe, 1, 0));
universe.stars.push(new Star(universe, 2, 2));
var result = universe.getPotentialLinks();
check.equals(result.length, 6);
var filtered = universe.filterCrossingLinks(result);
check.equals(filtered.length, 5);
check.equals(any(filtered, link => link.isLinking(universe.stars[1], universe.stars[2])), true);
check.equals(any(filtered, link => link.isLinking(universe.stars[0], universe.stars[3])), false);
});
test.case("filters out redundant links", check => {
let universe = new Universe();
let s1 = universe.addStar(1, "S1", 0, 0);
let s2 = universe.addStar(1, "S2", 0, 1);
let s3 = universe.addStar(1, "S3", 1, 0);
let s4 = universe.addStar(1, "S4", 0.75, 0.75);
let links = [
new StarLink(s1, s2),
new StarLink(s1, s3),
new StarLink(s2, s3),
new StarLink(s2, s4),
new StarLink(s3, s4),
]
let filtered = universe.filterRedundantLinks(links);
check.equals(filtered.length, 4);
check.contains(filtered, links[0]);
check.notcontains(filtered, links[2]);
});
test.case("generates warp locations", check => {
var universe = new Universe();
universe.stars.push(new Star(universe, 0, 0, "0"));
universe.stars.push(new Star(universe, 1, 0, "1"));
universe.stars.push(new Star(universe, 1, 1, "2"));
universe.addLink(universe.stars[0], universe.stars[1]);
universe.addLink(universe.stars[0], universe.stars[2]);
var getWarps = (star: Star): StarLocation[] => {
var result: StarLocation[] = [];
star.locations.forEach((location: StarLocation) => {
if (location.type === StarLocationType.WARP) {
result.push(location);
}
});
return result;
};
check.equals(getWarps(universe.stars[0]).length, 0);
check.equals(getWarps(universe.stars[1]).length, 0);
check.equals(getWarps(universe.stars[2]).length, 0);
universe.generateWarpLocations();
var warps = getWarps(universe.stars[0]);
check.equals(warps.length, 2);
check.same(nn(warps[0].jump_dest).star, universe.stars[1]);
check.same(nn(warps[1].jump_dest).star, universe.stars[2]);
check.same(universe.stars[0].getWarpLocationTo(universe.stars[1]), warps[0]);
check.same(universe.stars[0].getWarpLocationTo(universe.stars[2]), warps[1]);
warps = getWarps(universe.stars[1]);
check.equals(warps.length, 1);
check.same(nn(warps[0].jump_dest).star, universe.stars[0]);
check.equals(universe.stars[1].getWarpLocationTo(universe.stars[2]), null);
warps = getWarps(universe.stars[2]);
check.equals(warps.length, 1);
check.same(nn(warps[0].jump_dest).star, universe.stars[0]);
});
test.case("generates danger gradients", check => {
let universe = new Universe();
universe.stars.push(new Star(universe));
universe.stars.push(new Star(universe));
universe.stars.push(new Star(universe));
universe.stars.push(new Star(universe));
universe.addLink(universe.stars[0], universe.stars[1]);
universe.addLink(universe.stars[0], universe.stars[2]);
universe.addLink(universe.stars[3], universe.stars[1]);
universe.addLink(universe.stars[3], universe.stars[2]);
universe.setEncounterLevels(9);
check.equals(universe.stars.map(star => star.level).sort(cmp), [1, 5, 5, 9]);
});
test.case("gets a good start location", check => {
let universe = new Universe();
universe.stars.push(new Star(universe));
universe.stars.push(new Star(universe));
universe.stars.push(new Star(universe));
universe.stars[0].level = 8;
universe.stars[1].level = 1;
universe.stars[2].level = 4;
universe.stars[1].generateLocations(5);
check.same(universe.getStartLocation(), universe.stars[1].locations[0]);
});
});
}