162 lines
5.5 KiB
TypeScript
162 lines
5.5 KiB
TypeScript
module TS.SpaceTac.UI {
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// Ship sprite in the arena (BattleView)
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export class ArenaShip extends Phaser.Group {
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// Link to the view
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battleview: BattleView;
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// Link to displayed ship
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ship: Ship;
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// Boolean to indicate if it is an enemy ship
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enemy: boolean;
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// Ship sprite
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sprite: Phaser.Button;
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// Statis effect
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stasis: Phaser.Image;
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// Target effect
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target: Phaser.Image;
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// Hover effect
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hover: Phaser.Image;
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// Frame to indicate the owner of the ship, and if it is playing
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frame: Phaser.Image;
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// Effects display
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effects: Phaser.Group;
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// Create a ship sprite usable in the Arena
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constructor(parent: Arena, ship: Ship) {
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super(parent.game);
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this.battleview = parent.battleview;
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this.ship = ship;
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this.enemy = this.ship.getPlayer() != this.battleview.player;
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// Add ship sprite
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this.sprite = new Phaser.Button(this.game, 0, 0, "ship-" + ship.model.code + "-sprite");
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this.sprite.rotation = ship.arena_angle;
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this.sprite.anchor.set(0.5, 0.5);
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this.sprite.scale.set(64 / this.sprite.width);
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this.addChild(this.sprite);
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// Add stasis effect
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this.stasis = new Phaser.Image(this.game, 0, 0, "battle-arena-stasis");
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this.stasis.anchor.set(0.5, 0.5);
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this.stasis.visible = false;
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this.addChild(this.stasis);
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// Add target effect
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this.target = new Phaser.Image(this.game, 0, 0, "battle-arena-target");
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this.target.anchor.set(0.5, 0.5);
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this.target.visible = false;
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this.addChild(this.target);
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// Add playing effect
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this.frame = new Phaser.Image(this.game, 0, 0, `battle-arena-ship-normal-${this.enemy ? "enemy" : "own"}`, 0);
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this.frame.anchor.set(0.5, 0.5);
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this.addChild(this.frame);
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// Add hover effect
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this.hover = new Phaser.Image(this.game, 0, 0, "battle-arena-ship-hover", 0);
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this.hover.anchor.set(0.5, 0.5);
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this.hover.visible = false;
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this.addChild(this.hover);
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// Effects display
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this.effects = new Phaser.Group(this.game);
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this.addChild(this.effects);
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// Handle input on ship sprite
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UITools.setHoverClick(this.sprite,
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() => this.battleview.cursorOnShip(ship),
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() => this.battleview.cursorOffShip(ship),
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() => this.battleview.cursorClicked()
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);
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// Set location
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this.position.set(ship.arena_x, ship.arena_y);
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}
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// Set the hovered state on this ship
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// This will toggle the hover effect
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setHovered(hovered: boolean) {
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if (!this.target.visible) {
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this.battleview.animations.setVisible(this.hover, hovered, 200);
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}
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}
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// Set the playing state on this ship
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// This will toggle the "playing" indicator
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setPlaying(playing: boolean) {
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this.frame.loadTexture(`battle-arena-ship-${playing ? "playing" : "normal"}-${this.enemy ? "enemy" : "own"}`);
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}
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/**
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* Set the ship as target of current action
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*
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* This will toggle the visibility of target indicator
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*/
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setTargetted(targetted: boolean): void {
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if (targetted) {
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this.battleview.animations.setVisible(this.hover, false, 1);
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}
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this.target.visible = targetted;
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}
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/**
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* Activate the dead effect (stasis)
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*/
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setDead(dead = true) {
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if (dead) {
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this.displayEffect("stasis", false);
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}
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this.frame.alpha = dead ? 0.5 : 1.0;
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this.battleview.animations.setVisible(this.stasis, dead, 400);
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}
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/**
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* Move the sprite to a location
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*
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* Return the duration of animation
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*/
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moveTo(x: number, y: number, facing_angle: number, animate = true): number {
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if (animate) {
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return Animations.moveInSpace(this, x, y, facing_angle, this.sprite);
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} else {
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this.x = x;
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this.y = y;
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this.sprite.rotation = facing_angle;
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return 0;
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}
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}
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/**
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* Briefly show an effect on this ship
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*/
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displayEffect(message: string, beneficial: boolean) {
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let text = new Phaser.Text(this.game, 0, 20 * this.effects.children.length, message, { font: "14pt Arial", fill: beneficial ? "#afe9c6" : "#e9afaf" });
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this.effects.addChild(text);
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this.effects.position.set(-this.effects.width / 2, this.sprite.height * 0.8);
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this.game.tweens.removeFrom(this.effects);
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this.effects.alpha = 1;
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let tween = this.game.tweens.create(this.effects).to({ alpha: 0 }, 500).delay(1000).start();
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tween.onComplete.addOnce(() => this.effects.removeAll(true));
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}
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/**
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* Display interesting changes in ship values
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*/
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displayValueChanged(event: ValueChangeEvent) {
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let diff = event.diff;
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let name = event.value.name;
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this.displayEffect(`${name} ${diff < 0 ? "-" : "+"}${Math.abs(diff)}`, diff >= 0);
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}
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}
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}
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