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spacetac/src/core/Shop.spec.ts

71 lines
2.5 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("Shop", test => {
test.case("generates a stock", check => {
let shop = new Shop();
check.equals((<any>shop).stock.length, 0);
check.greater(shop.getStock().length, 20);
});
test.case("buys and sells items", check => {
let equ1 = new Equipment(SlotType.Shield, "shield");
equ1.price = 50;
let equ2 = new Equipment(SlotType.Hull, "hull");
equ2.price = 150;
let shop = new Shop(1, [equ1, equ2], 0);
let fleet = new Fleet();
fleet.credits = 1000;
check.patch(shop, "getPrice", () => 800);
let result = shop.sellToFleet(equ1, fleet);
check.equals(result, true);
check.equals(shop.getStock(), [equ2]);
check.equals(fleet.credits, 200);
result = shop.sellToFleet(equ2, fleet);
check.equals(result, false);
check.equals(shop.getStock(), [equ2]);
check.equals(fleet.credits, 200);
result = shop.buyFromFleet(equ1, fleet);
check.equals(result, true);
check.equals(shop.getStock(), [equ1, equ2]);
check.equals(fleet.credits, 1000);
});
test.case("generates secondary missions", check => {
let universe = new Universe();
universe.generate(4);
let start = universe.getStartLocation();
let shop = new Shop();
check.equals((<any>shop).missions.length, 0);
let result = shop.getMissions(start, 4);
check.equals(result.length, 4);
check.equals((<any>shop).missions.length, 4);
let oresult = shop.getMissions(start, 4);
check.equals(oresult, result);
result.forEach(mission => {
check.equals(mission.main, false);
});
});
test.case("assigns missions to a fleet", check => {
let shop = new Shop();
let player = new Player();
let mission = new Mission(new Universe());
(<any>shop).missions = [mission];
check.equals(shop.getMissions(new StarLocation(), 1), [mission]);
check.equals(player.missions.secondary, []);
shop.acceptMission(mission, player);
check.equals((<any>shop).missions, []);
check.equals(player.missions.secondary, [mission]);
check.same(mission.fleet, player.fleet);
});
});
}