87 lines
3.5 KiB
TypeScript
87 lines
3.5 KiB
TypeScript
module TK.SpaceTac {
|
|
testing("BaseAction", test => {
|
|
test.case("check if equipment can be used with remaining AP", check => {
|
|
var equipment = new Equipment(SlotType.Hull);
|
|
var action = new BaseAction("test", "Test", equipment);
|
|
check.patch(action, "getActionPointsUsage", () => 3);
|
|
var ship = new Ship();
|
|
ship.addSlot(SlotType.Hull).attach(equipment);
|
|
ship.values.power.setMaximal(10);
|
|
|
|
check.equals(action.checkCannotBeApplied(ship), "not enough power");
|
|
|
|
ship.values.power.set(5);
|
|
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.equals(action.checkCannotBeApplied(ship, 4), null);
|
|
check.equals(action.checkCannotBeApplied(ship, 3), null);
|
|
check.equals(action.checkCannotBeApplied(ship, 2), "not enough power");
|
|
|
|
ship.values.power.set(3);
|
|
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
|
|
ship.values.power.set(2);
|
|
|
|
check.equals(action.checkCannotBeApplied(ship), "not enough power");
|
|
})
|
|
|
|
test.case("check if equipment can be used with overheat", check => {
|
|
let equipment = new Equipment();
|
|
let action = new BaseAction("test", "Test", equipment);
|
|
let ship = new Ship();
|
|
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.same(action.getUsesBeforeOverheat(), Infinity);
|
|
|
|
equipment.cooldown.use();
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.same(action.getUsesBeforeOverheat(), Infinity);
|
|
|
|
equipment.cooldown.configure(2, 3);
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.equals(action.getUsesBeforeOverheat(), 2);
|
|
|
|
equipment.cooldown.use();
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.equals(action.getUsesBeforeOverheat(), 1);
|
|
check.equals(action.getCooldownDuration(), 0);
|
|
|
|
equipment.cooldown.use();
|
|
check.equals(action.checkCannotBeApplied(ship), "overheated");
|
|
check.equals(action.getUsesBeforeOverheat(), 0);
|
|
check.equals(action.getCooldownDuration(), 3);
|
|
|
|
equipment.cooldown.cool();
|
|
check.equals(action.checkCannotBeApplied(ship), "overheated");
|
|
check.equals(action.getCooldownDuration(), 2);
|
|
|
|
equipment.cooldown.cool();
|
|
check.equals(action.checkCannotBeApplied(ship), "overheated");
|
|
check.equals(action.getCooldownDuration(), 1);
|
|
|
|
equipment.cooldown.cool();
|
|
check.equals(action.checkCannotBeApplied(ship), null);
|
|
check.equals(action.getCooldownDuration(), 0);
|
|
check.equals(action.getCooldownDuration(true), 3);
|
|
})
|
|
|
|
test.case("wears down equipment and power generators", check => {
|
|
let ship = new Ship();
|
|
TestTools.setShipAP(ship, 10);
|
|
let power = ship.listEquipment(SlotType.Power)[0];
|
|
let equipment = new Equipment(SlotType.Weapon);
|
|
let action = new BaseAction("test", "Test", equipment);
|
|
|
|
check.patch(action, "checkTarget", (ship: Ship, target: Target) => target);
|
|
|
|
check.equals(power.wear, 0);
|
|
check.equals(equipment.wear, 0);
|
|
action.apply(ship);
|
|
|
|
check.equals(power.wear, 1);
|
|
check.equals(equipment.wear, 1);
|
|
})
|
|
});
|
|
}
|