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spacetac/src/core/actions/MoveAction.spec.ts

177 lines
7.6 KiB
TypeScript

module TK.SpaceTac {
testing("MoveAction", test => {
test.case("checks movement against remaining AP", check => {
var ship = new Ship();
var battle = new Battle(ship.fleet);
TestTools.setShipPlaying(battle, ship);
ship.values.power.setMaximal(20);
ship.values.power.set(6);
ship.arena_x = 0;
ship.arena_y = 0;
var engine = new Equipment();
var action = new MoveAction(engine, 10);
check.equals(action.getDistanceByActionPoint(ship), 10);
var result = action.checkTarget(ship, Target.newFromLocation(0, 20));
check.equals(result, Target.newFromLocation(0, 20));
result = action.checkTarget(ship, Target.newFromLocation(0, 80));
check.nears(nn(result).y, 59.9);
ship.values.power.set(0);
result = action.checkTarget(ship, Target.newFromLocation(0, 80));
check.equals(result, null);
});
test.case("forbids targetting a ship", check => {
var ship1 = new Ship(null, "Test1");
var ship2 = new Ship(null, "Test2");
var action = new MoveAction(new Equipment());
var result = action.checkTarget(ship1, Target.newFromShip(ship1));
check.equals(result, null);
result = action.checkTarget(ship1, Target.newFromShip(ship2));
check.equals(result, null);
});
test.case("applies to ship location, battle log and AP", check => {
var ship = new Ship();
var battle = new Battle(ship.fleet);
ship.values.power.setMaximal(20);
ship.values.power.set(5);
ship.arena_x = 0;
ship.arena_y = 0;
var engine = new Equipment();
var action = new MoveAction(engine, 1);
TestTools.setShipPlaying(battle, ship);
check.patch(console, "warn", null);
var result = action.apply(ship, Target.newFromLocation(10, 10));
check.equals(result, true);
check.nears(ship.arena_x, 3.464823, 5);
check.nears(ship.arena_y, 3.464823, 5);
check.equals(ship.values.power.get(), 0);
result = action.apply(ship, Target.newFromLocation(10, 10));
check.equals(result, false);
check.nears(ship.arena_x, 3.464823, 5);
check.nears(ship.arena_y, 3.464823, 5);
check.equals(ship.values.power.get(), 0);
check.equals(battle.log.events.length, 3);
check.equals(battle.log.events[0].code, "value");
check.same(battle.log.events[0].ship, ship);
check.equals((<ValueChangeEvent>battle.log.events[0]).value,
new ShipValue("power", 0, 20));
check.equals(battle.log.events[1].code, "action");
check.same(battle.log.events[1].ship, ship);
check.equals(battle.log.events[2].code, "move");
check.same(battle.log.events[2].ship, ship);
let dest = (<MoveEvent>battle.log.events[2]).end;
check.nears(dest.x, 3.464823, 5);
check.nears(dest.y, 3.464823, 5);
});
test.case("can't move too much near another ship", check => {
var battle = TestTools.createBattle(1, 1);
var ship = battle.fleets[0].ships[0];
var enemy = battle.fleets[1].ships[0];
TestTools.setShipAP(ship, 100);
ship.setArenaPosition(500, 500);
enemy.setArenaPosition(1000, 500);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 200;
var result = action.checkLocationTarget(ship, Target.newFromLocation(700, 500));
check.equals(result, Target.newFromLocation(700, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(800, 500));
check.equals(result, Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(900, 500));
check.equals(result, Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(1000, 500));
check.equals(result, Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(1200, 500));
check.equals(result, Target.newFromLocation(1200, 500));
});
test.case("exclusion radius is applied correctly over two ships", check => {
var battle = TestTools.createBattle(1, 2);
var ship = battle.fleets[0].ships[0];
var enemy1 = battle.fleets[1].ships[0];
var enemy2 = battle.fleets[1].ships[1];
TestTools.setShipAP(ship, 100);
enemy1.setArenaPosition(0, 800);
enemy2.setArenaPosition(0, 1000);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 150;
var result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1100));
check.equals(result, Target.newFromLocation(0, 650));
});
test.case("exclusion radius does not make the ship go back", check => {
var battle = TestTools.createBattle(1, 2);
var ship = battle.fleets[0].ships[0];
var enemy1 = battle.fleets[1].ships[0];
var enemy2 = battle.fleets[1].ships[1];
TestTools.setShipAP(ship, 100);
enemy1.setArenaPosition(0, 500);
enemy2.setArenaPosition(0, 800);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 600;
let result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1000));
check.equals(result, null);
result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1400));
check.equals(result, Target.newFromLocation(0, 1400));
});
test.case("applies ship maneuvrability to determine distance per power point", check => {
let ship = new Ship();
let action = new MoveAction(new Equipment(), 100, undefined, 60);
ship.setAttribute("maneuvrability", 0);
check.nears(action.getDistanceByActionPoint(ship), 40);
ship.setAttribute("maneuvrability", 1);
check.nears(action.getDistanceByActionPoint(ship), 60);
ship.setAttribute("maneuvrability", 2);
check.nears(action.getDistanceByActionPoint(ship), 70);
ship.setAttribute("maneuvrability", 10);
check.nears(action.getDistanceByActionPoint(ship), 90);
action = new MoveAction(new Equipment(), 100, undefined, 0);
ship.setAttribute("maneuvrability", 0);
check.nears(action.getDistanceByActionPoint(ship), 100);
ship.setAttribute("maneuvrability", 10);
check.nears(action.getDistanceByActionPoint(ship), 100);
});
test.case("builds a textual description", check => {
let action = new MoveAction(new Equipment(), 58, 0, 0);
check.equals(action.getEffectsDescription(), "Move: 58km per power point");
action = new MoveAction(new Equipment(), 58, 12, 0);
check.equals(action.getEffectsDescription(), "Move: 58km per power point (safety: 12km)");
action = new MoveAction(new Equipment(), 58, 12, 80);
check.equals(action.getEffectsDescription(), "Move: 12-58km per power point (safety: 12km)");
});
});
}