76 lines
3.1 KiB
TypeScript
76 lines
3.1 KiB
TypeScript
module TK.SpaceTac.Specs {
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testing("DamageEffect", test => {
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test.case("applies damage and wear", check => {
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let battle = new Battle();
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let ship = battle.fleets[0].addShip();
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TestTools.setShipHP(ship, 150, 400);
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let hull = ship.listEquipment(SlotType.Hull)[0];
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let shield = ship.listEquipment(SlotType.Shield)[0];
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ship.restoreHealth();
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check.equals(ship.getValue("hull"), 150);
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check.equals(ship.getValue("shield"), 400);
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check.equals(hull.wear, 0);
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check.equals(shield.wear, 0);
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new DamageEffect(50).applyOnShip(ship, ship);
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check.equals(ship.getValue("hull"), 150);
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check.equals(ship.getValue("shield"), 350);
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check.equals(hull.wear, 0);
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check.equals(shield.wear, 1);
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new DamageEffect(250).applyOnShip(ship, ship);
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check.equals(ship.getValue("hull"), 150);
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check.equals(ship.getValue("shield"), 100);
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check.equals(hull.wear, 0);
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check.equals(shield.wear, 4);
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new DamageEffect(201).applyOnShip(ship, ship);
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check.equals(ship.getValue("hull"), 49);
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check.equals(ship.getValue("shield"), 0);
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check.equals(hull.wear, 2);
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check.equals(shield.wear, 5);
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check.equals(ship.alive, true);
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new DamageEffect(8000).applyOnShip(ship, ship);
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check.equals(ship.getValue("hull"), 0);
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check.equals(ship.getValue("shield"), 0);
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check.equals(hull.wear, 3);
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check.equals(shield.wear, 5);
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check.equals(ship.alive, false);
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});
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test.case("gets a textual description", check => {
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check.equals(new DamageEffect(10).getDescription(), "do 10 damage");
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check.equals(new DamageEffect(10, 5).getDescription(), "do 10-15 damage");
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});
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test.case("applies damage modifiers", check => {
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let ship = new Ship();
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TestTools.setShipHP(ship, 1000, 1000);
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let damage = new DamageEffect(200);
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check.equals(damage.getEffectiveDamage(ship), [200, 0]);
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check.patch(ship, "ieffects", iterator([
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isingle(new DamageModifierEffect(-15)),
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isingle(new DamageModifierEffect(20)),
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isingle(new DamageModifierEffect(-150)),
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isingle(new DamageModifierEffect(180)),
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iarray([new DamageModifierEffect(10), new DamageModifierEffect(-15)]),
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isingle(new DamageModifierEffect(3))
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]));
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check.equals(damage.getEffectiveDamage(ship), [170, 0]);
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check.equals(damage.getEffectiveDamage(ship), [240, 0]);
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check.equals(damage.getEffectiveDamage(ship), [0, 0]);
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check.equals(damage.getEffectiveDamage(ship), [400, 0]);
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check.equals(damage.getEffectiveDamage(ship), [190, 0]);
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damage = new DamageEffect(40);
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check.equals(damage.getEffectiveDamage(ship), [41, 0]);
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});
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});
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}
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