28 lines
1.3 KiB
TypeScript
28 lines
1.3 KiB
TypeScript
/// <reference path="../LootTemplate.ts"/>
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module TK.SpaceTac.Equipments {
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export class NuclearReactor extends LootTemplate {
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constructor() {
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super(SlotType.Power, "Nuclear Reactor", "A standard nuclear power core, drawing power from atom fusion cycles", 395);
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this.setSkillsRequirements({ "skill_photons": leveled(1, 2) });
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this.addAttributeEffect("maneuvrability", leveled(1, 1, 0));
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this.addAttributeEffect("power_capacity", leveled(7, 0.5));
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this.addAttributeEffect("power_generation", leveled(4.5, 0.5));
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}
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}
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export class KelvinGenerator extends LootTemplate {
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constructor() {
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super(SlotType.Power, "Kelvin Generator", "A power generator operating at ultra-low temperature, improving equipment cooldown", 420);
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this.setSkillsRequirements({ "skill_time": leveled(1, 1.7), "skill_gravity": leveled(0.3, 0.4) });
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this.addAttributeEffect("power_capacity", leveled(5.5, 0.5));
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this.addAttributeEffect("power_generation", leveled(4, 0.5));
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this.addTriggerAction(leveled(1, 0.4), [
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new EffectTemplate(new CooldownEffect(), { cooling: leveled(1, 0.2), maxcount: leveled(1, 0.4) })
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])
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}
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}
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}
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