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spacetac/src/ui/character/CharacterLootSlot.spec.ts

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1.6 KiB
TypeScript

module TK.SpaceTac.UI.Specs {
testing("CharacterLootSlot", test => {
let testgame = setupEmptyView(test);
test.case("takes or discard loot", check => {
let view = testgame.view;
let sheet = new CharacterSheet(view);
let fleet = new Fleet();
let ship = fleet.addShip();
ship.setCargoSpace(2);
let equ1 = new Equipment(SlotType.Shield, "equ1");
ship.addCargo(equ1)
let equ2 = new Equipment(SlotType.Weapon, "equ2");
let loot = [equ2];
sheet.setLoot(loot);
sheet.show(ship);
check.equals(ship.cargo, [equ1]);
check.equals(loot, [equ2]);
let cargo_slot = <CharacterCargo>sheet.ship_cargo.children[0];
check.equals(cargo_slot instanceof CharacterCargo, true);
let loot_slot = <CharacterLootSlot>sheet.loot_slots.children[0];
check.equals(loot_slot instanceof CharacterLootSlot, true);
// loot to cargo
let equ2s = <CharacterEquipment>sheet.layer_equipments.children[1];
check.same(equ2s.item, equ2);
equ2s.applyDragDrop(loot_slot, cargo_slot, false);
check.equals(ship.cargo, [equ1, equ2]);
check.equals(loot, []);
// discard to cargo
let equ1s = <CharacterEquipment>sheet.layer_equipments.children[0];
check.same(equ1s.item, equ1);
equ1s.applyDragDrop(cargo_slot, loot_slot, false);
check.equals(ship.cargo, [equ2]);
check.equals(loot, [equ1]);
});
});
}