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spacetac/src/ui/character/CharacterSlot.spec.ts

49 lines
2.5 KiB
TypeScript

module TK.SpaceTac.UI.Specs {
testing("CharacterSlot", test => {
let testgame = setupEmptyView(test);
test.case("allows dragging equipment", check => {
let view = testgame.view;
let ship = new Ship();
ship.addSlot(SlotType.Hull);
let sheet = new CharacterSheet(view);
sheet.show(ship);
let source = new CharacterLootSlot(sheet, 0, 0);
sheet.addChild(source);
let equipment = new CharacterEquipment(sheet, new Equipment(SlotType.Engine), source);
let slot = new CharacterSlot(sheet, 0, 0, SlotType.Engine);
check.equals(slot.addEquipment(equipment, source, true), { success: false, info: 'equip in engine slot', error: 'no free slot' });
check.equals(slot.removeEquipment(equipment, source, true), { success: false, info: 'unequip from engine slot', error: 'not equipped!' });
ship.addSlot(SlotType.Engine);
check.equals(slot.addEquipment(equipment, source, true), { success: true, info: 'equip in engine slot' });
equipment.item.requirements["skill_time"] = 1;
check.equals(slot.addEquipment(equipment, source, true), { success: false, info: 'equip in engine slot', error: 'missing skills' });
ship.upgradeSkill("skill_time");
check.equals(slot.addEquipment(equipment, source, true), { success: true, info: 'equip in engine slot' });
ship.critical = true;
check.equals(slot.addEquipment(equipment, source, true), { success: false, info: 'equip in engine slot', error: 'not a fleet member' });
ship.critical = false;
check.equals(ship.listEquipment(SlotType.Engine), []);
let result = slot.addEquipment(equipment, source, false);
check.equals(result, { success: true, info: 'equip in engine slot' });
check.equals(ship.listEquipment(SlotType.Engine), [equipment.item]);
check.equals(slot.removeEquipment(equipment, source, true), { success: true, info: 'unequip from engine slot' });
ship.critical = true;
check.equals(slot.removeEquipment(equipment, source, true), { success: false, info: 'unequip from engine slot', error: 'not a fleet member' });
ship.critical = false;
result = slot.removeEquipment(equipment, source, false);
check.equals(result, { success: true, info: 'unequip from engine slot' });
check.equals(ship.listEquipment(SlotType.Engine), []);
});
});
}