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spacetac/src/ui/common/InputManager.ts

281 lines
8.8 KiB
TypeScript

module TK.SpaceTac.UI {
export type KeyPressedCallback = (key: string) => void
/**
* Manager for keyboard/mouse/touch events.
*/
export class InputManager {
private debug = false
private view: BaseView
private game: MainUI
private input: Phaser.Input
private cheats_allowed: boolean
private cheat: boolean
private hovered: Phaser.Button | null = null
private binds: { [key: string]: KeyPressedCallback } = {}
private keyboard_grabber: any = null
private keyboard_callback: KeyPressedCallback | null = null
constructor(view: BaseView) {
this.view = view;
this.game = view.gameui;
this.input = view.input;
this.cheats_allowed = true;
this.cheat = false;
this.input.reset(true);
// Default mappings
this.bind("s", "Quick save", () => {
this.game.saveGame();
});
this.bind("l", "Quick load", () => {
this.game.loadGame();
this.game.state.start("router");
});
this.bind("m", "Toggle sound", () => {
this.game.options.setNumberValue("mainvolume", this.game.options.getNumberValue("mainvolume") > 0 ? 0 : 1);
});
this.bind("f", "Toggle fullscreen", () => {
this.game.options.setBooleanValue("fullscreen", !this.game.options.getBooleanValue("fullscreen"));
});
this.bind("+", "", () => {
if (this.cheats_allowed) {
this.cheat = !this.cheat;
this.game.displayMessage(this.cheat ? "Cheats enabled" : "Cheats disabled");
}
});
if (!this.game.headless) {
this.input.keyboard.addCallbacks(this, undefined, (event: KeyboardEvent) => {
if (this.debug) {
console.log(event);
}
this.forceLeaveHovered();
if (!contains(["Control", "Shift", "Alt", "Meta"], event.key)) {
this.keyPress(event.key);
if (event.code != event.key) {
this.keyPress(event.code);
}
}
});
}
}
/**
* Bind a key to a specific action.
*/
bind(key: string, desc: string, action: Function): void {
this.binds[key] = (key) => action();
}
/**
* Bind a key to a cheat action.
*
* The action will only be applied if cheat mode is activated.
*/
bindCheat(key: string, desc: string, action: Function): void {
this.bind(key, `Cheat: ${desc}`, () => {
if (this.cheat) {
console.warn(`Cheat ! ${desc}`);
action();
}
});
}
/**
* Apply a key press
*/
keyPress(key: string): void {
if (this.keyboard_callback) {
this.keyboard_callback(key);
} else if (this.binds[key]) {
this.binds[key](key);
}
}
/**
* Grab the keyboard to receive next key presses.
*
* Release will happen if another grab is made, or if releaseKeyboard is called.
*
* *handle* is used to identify the grabber.
*/
grabKeyboard(handle: any, callback: KeyPressedCallback): void {
this.keyboard_grabber = handle;
this.keyboard_callback = callback;
}
/**
* Release the keyboard.
*/
releaseKeyboard(handle: any): void {
if (handle === this.keyboard_grabber) {
this.keyboard_grabber = null;
this.keyboard_callback = null;
}
}
/**
* Force the cursor out of currently hovered object
*/
private forceLeaveHovered() {
if (this.hovered && this.hovered.data.hover_pointer) {
(<any>this.hovered.input)._pointerOutHandler(this.hovered.data.hover_pointer);
}
}
/**
* Setup dragging on an UI component
*
* If no drag or drop function is defined, dragging is disabled
*
* If update function is defined, it will receive (a lot of) cursor moves while dragging
*/
setDragDrop(obj: Phaser.Button | Phaser.Image, drag?: Function, drop?: Function, update?: Function): void {
obj.events.onDragStart.removeAll();
obj.events.onDragStop.removeAll();
obj.events.onDragUpdate.removeAll();
if (drag && drop) {
obj.inputEnabled = true;
obj.input.enableDrag(false, true);
obj.events.onDragStart.add(() => {
this.forceLeaveHovered();
this.view.audio.playOnce("ui-drag");
drag();
});
obj.events.onDragStop.add(() => {
this.view.audio.playOnce("ui-drop");
drop();
});
if (update) {
obj.events.onDragUpdate.add(() => {
update();
});
}
} else {
obj.input.disableDrag();
}
}
/**
* Setup hover/click handlers on an UI element
*
* This is done in a way that should be compatible with touch-enabled screen
*
* Returns functions that may be used to force the behavior
*/
setHoverClick(obj: Phaser.Button, enter: Function = nop, leave: Function = nop, click: Function = nop, hovertime = 300, holdtime = 600) {
let holdstart = Timer.nowMs();
let enternext: Function | null = null;
let entercalled = false;
let cursorinside = false;
let destroyed = false;
obj.input.useHandCursor = true;
let prevententer = () => {
if (enternext != null) {
Timer.global.cancel(enternext);
enternext = null;
return true;
} else {
return false;
}
};
let effectiveenter = () => {
if (!destroyed) {
enternext = null;
entercalled = true;
enter();
}
}
let effectiveleave = () => {
prevententer();
if (entercalled) {
entercalled = false;
leave();
}
}
if (obj.events) {
obj.events.onDestroy.addOnce(() => {
destroyed = true;
effectiveleave();
});
}
obj.onInputOver.add((_: any, pointer: Phaser.Pointer) => {
if (destroyed) return;
if (this.hovered) {
if (this.hovered === obj) {
return;
} else {
this.forceLeaveHovered();
}
}
this.hovered = obj;
this.hovered.data.hover_pointer = pointer;
if (obj.visible && obj.alpha) {
cursorinside = true;
enternext = Timer.global.schedule(hovertime, effectiveenter);
}
});
obj.onInputOut.add(() => {
if (destroyed) return;
if (this.hovered === obj) {
this.hovered = null;
}
cursorinside = false;
effectiveleave();
});
obj.onInputDown.add(() => {
if (destroyed) return;
if (obj.visible && obj.alpha) {
holdstart = Timer.nowMs();
if (!cursorinside && !enternext) {
enternext = Timer.global.schedule(holdtime, effectiveenter);
}
}
});
obj.onInputUp.add(() => {
if (destroyed) return;
if (!cursorinside) {
effectiveleave();
}
if (Timer.fromMs(holdstart) < holdtime) {
if (!cursorinside) {
effectiveenter();
}
click();
if (!cursorinside) {
effectiveleave();
}
}
});
}
}
}