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spacetac/src/ui/common/UIDialog.spec.ts

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TypeScript

module TK.SpaceTac.UI.Specs {
testing("UIDialog", test => {
let testgame = setupEmptyView(test);
test.case("sets up an overlay", check => {
let view = testgame.view;
check.equals(view.dialogs_layer.children.length, 0);
let dialog1 = new UIDialog(view, 10, 10, "fake");
check.equals(view.dialogs_layer.children.length, 2);
check.equals(view.dialogs_layer.children[0] instanceof Phaser.Button, true);
checkComponentInLayer(check, view.dialogs_layer, 1, dialog1);
let dialog2 = new UIDialog(view, 10, 10, "fake");
check.equals(view.dialogs_layer.children.length, 3);
check.equals(view.dialogs_layer.children[0] instanceof Phaser.Button, true);
checkComponentInLayer(check, view.dialogs_layer, 1, dialog1);
checkComponentInLayer(check, view.dialogs_layer, 2, dialog2);
dialog1.close();
check.equals(view.dialogs_layer.children.length, 2);
check.equals(view.dialogs_layer.children[0] instanceof Phaser.Button, true);
checkComponentInLayer(check, view.dialogs_layer, 1, dialog2);
dialog2.close();
check.equals(view.dialogs_layer.children.length, 0);
});
});
}