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spacetac/src/game/equipments/RepairDrone.spec.ts

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TypeScript

module TS.SpaceTac.Game.Equipments {
describe("RepairDrone", function () {
it("generates a drone that may repair ships hull", function () {
let template = new RepairDrone();
let equipment = template.generateFixed(0);
expect(equipment.target_effects).toEqual([new ValueEffect("hull", 10)]);
let battle = new Battle();
let ship = new Ship();
battle.playing_ship = ship;
TestTools.setShipAP(ship, 10);
let result = equipment.action.apply(battle, ship, new Target(5, 5, null));
expect(result).toBe(true);
expect(battle.drones.length).toBe(1);
let drone = battle.drones[0];
ship.setAttribute("hull_capacity", 100);
ship.setValue("hull", 85);
drone.singleApply(ship);
expect(ship.getValue("hull")).toBe(95);
drone.singleApply(ship);
expect(ship.getValue("hull")).toBe(100);
});
});
}