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spacetac/src/core/Fleet.spec.ts

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TypeScript

module TK.SpaceTac {
testing("Fleet", test => {
test.case("get average level", check => {
var fleet = new Fleet();
check.equals(fleet.getLevel(), 0);
fleet.addShip(new Ship());
fleet.addShip(new Ship());
fleet.addShip(new Ship());
fleet.ships[0].level.forceLevel(2);
fleet.ships[1].level.forceLevel(4);
fleet.ships[2].level.forceLevel(7);
check.equals(fleet.getLevel(), 4);
});
test.case("adds and removes ships", check => {
let fleet1 = new Fleet();
let fleet2 = new Fleet();
let ship1 = fleet1.addShip();
check.equals(fleet1.ships, [ship1]);
check.equals(fleet2.ships, []);
let ship2 = new Ship();
check.equals(fleet1.ships, [ship1]);
check.equals(fleet2.ships, []);
fleet2.addShip(ship2);
check.equals(fleet1.ships, [ship1]);
check.equals(fleet2.ships, [ship2]);
fleet1.addShip(ship2);
check.equals(fleet1.ships, [ship1, ship2]);
check.equals(fleet2.ships, []);
fleet1.removeShip(ship1, fleet2);
check.equals(fleet1.ships, [ship2]);
check.equals(fleet2.ships, [ship1]);
fleet1.removeShip(ship1);
check.equals(fleet1.ships, [ship2]);
check.equals(fleet2.ships, [ship1]);
fleet1.removeShip(ship2);
check.equals(fleet1.ships, []);
check.equals(fleet2.ships, [ship1]);
});
test.case("changes location, only using jumps to travel between systems", check => {
let fleet = new Fleet();
let system1 = new Star();
let system2 = new Star();
let jump1 = new StarLocation(system1, StarLocationType.WARP);
let jump2 = new StarLocation(system2, StarLocationType.WARP);
jump1.setJumpDestination(jump2);
jump2.setJumpDestination(jump1);
let other1 = new StarLocation(system1, StarLocationType.PLANET);
let result = fleet.setLocation(other1);
check.equals(result, true);
check.same(fleet.location, other1);
result = fleet.setLocation(jump2);
check.equals(result, false);
check.same(fleet.location, other1);
result = fleet.setLocation(jump1);
check.equals(result, true);
check.same(fleet.location, jump1);
result = fleet.setLocation(jump2);
check.equals(result, true);
check.same(fleet.location, jump2);
result = fleet.setLocation(other1);
check.equals(result, false);
check.same(fleet.location, jump2);
result = fleet.setLocation(jump1);
check.equals(result, true);
check.same(fleet.location, jump1);
});
test.case("checks if a fleet is alive", check => {
let battle = new Battle();
let fleet = battle.fleets[0];
check.equals(fleet.isAlive(), false);
let ship1 = fleet.addShip();
check.equals(fleet.isAlive(), true);
let ship2 = fleet.addShip();
check.equals(fleet.isAlive(), true);
ship1.setDead();
check.equals(fleet.isAlive(), true);
ship2.setDead();
check.equals(fleet.isAlive(), false);
let ship3 = fleet.addShip();
check.equals(fleet.isAlive(), true);
let ship4 = fleet.addShip();
ship4.critical = true;
check.equals(fleet.isAlive(), true);
ship4.setDead();
check.equals(fleet.isAlive(), false);
});
test.case("adds cargo in first empty slot", check => {
let fleet = new Fleet();
let ship1 = fleet.addShip();
ship1.cargo_space = 1;
let ship2 = fleet.addShip();
ship2.cargo_space = 2;
check.equals(ship1.cargo, []);
check.equals(ship2.cargo, []);
let equipment1 = new Equipment();
let result = fleet.addCargo(equipment1);
check.equals(result, true);
check.equals(ship1.cargo, [equipment1]);
check.equals(ship2.cargo, []);
let equipment2 = new Equipment();
result = fleet.addCargo(equipment2);
check.equals(result, true);
check.equals(ship1.cargo, [equipment1]);
check.equals(ship2.cargo, [equipment2]);
let equipment3 = new Equipment();
result = fleet.addCargo(equipment3);
check.equals(result, true);
check.equals(ship1.cargo, [equipment1]);
check.equals(ship2.cargo, [equipment2, equipment3]);
let equipment4 = new Equipment();
result = fleet.addCargo(equipment4);
check.equals(result, false);
check.equals(ship1.cargo, [equipment1]);
check.equals(ship2.cargo, [equipment2, equipment3]);
});
});
}