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spacetac/src/core/effects/RepelEffect.spec.ts

41 lines
1.7 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("RepelEffect", function () {
it("shows a textual description", function () {
expect(new RepelEffect(34).getDescription()).toEqual("repel ships 34km away");
})
it("repel other ships from a central point", function () {
let battle = new Battle();
let ship1a = battle.fleets[0].addShip();
ship1a.setArenaPosition(100, 100);
let ship1b = battle.fleets[0].addShip();
ship1b.setArenaPosition(250, 100);
let ship2a = battle.fleets[1].addShip();
ship2a.setArenaPosition(100, 280);
let effect = new RepelEffect(12);
effect.applyOnShip(ship1a, ship1a);
effect.applyOnShip(ship1b, ship1a);
effect.applyOnShip(ship2a, ship1a);
expect(ship1a.location).toEqual(new ArenaLocationAngle(100, 100));
expect(ship1b.location).toEqual(new ArenaLocationAngle(262, 100));
expect(ship2a.location).toEqual(new ArenaLocationAngle(100, 292));
})
it("does not push a ship inside a hard exclusion area", function () {
let battle = new Battle();
let ship1a = battle.fleets[0].addShip();
ship1a.setArenaPosition(100, 100);
let ship2a = battle.fleets[1].addShip();
ship2a.setArenaPosition(100, 200);
let ship2b = battle.fleets[1].addShip();
ship2b.setArenaPosition(100, 350);
let effect = new RepelEffect(85);
effect.applyOnShip(ship2a, ship1a);
expect(ship2a.location).toEqual(new ArenaLocationAngle(100, 250));
})
})
}