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ActionAppliedEvent.ts
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multiplayer: WIP on spectator mode for battles
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2017-07-25 00:02:43 +02:00 |
ActiveEffectsEvent.ts
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Handle toggle actions effects correctly
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2017-06-14 00:01:39 +02:00 |
BaseBattleEvent.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
DamageEvent.ts
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
DeathEvent.ts
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
DroneAppliedEvent.ts
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
DroneDeployedEvent.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
DroneDestroyedEvent.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
EndBattleEvent.ts
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
FireEvent.ts
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Some refactoring needed for future work on battle log
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2017-05-30 01:15:32 +02:00 |
MoveEvent.spec.ts
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Refactored MoveEvent for new battle log flow
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2017-05-30 18:24:55 +02:00 |
MoveEvent.ts
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Added RepelEffect and use it in Gravit Shield action
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2017-08-17 19:51:22 +02:00 |
ShipChangeEvent.spec.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
ShipChangeEvent.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
ToggleEvent.ts
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Added Damage Protector (visual feedback still missing)
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2017-06-13 00:28:54 +02:00 |
ValueChangeEvent.spec.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |
ValueChangeEvent.ts
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Refactored battle log processing
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2017-05-30 20:23:35 +02:00 |