113 lines
5.2 KiB
TypeScript
113 lines
5.2 KiB
TypeScript
/// <reference path="BaseView.ts"/>
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module TS.SpaceTac.UI {
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export class Preload extends BaseView {
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private preloadBar: Phaser.Image;
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preload() {
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// Add preload sprite
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let bg = this.add.image(678, 426, "preload-background");
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this.preloadBar = this.add.image(684, bg.y + 166, "preload-bar");
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this.load.setPreloadSprite(this.preloadBar);
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// Load images
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this.loadImage("menu/title.png");
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this.loadImage("menu/button.png");
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this.loadImage("menu/button-hover.png");
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this.loadImage("menu/star.png");
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this.loadImage("battle/waiting.png");
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this.loadImage("battle/shiplist-background.png");
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this.loadImage("battle/shiplist-own.png");
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this.loadImage("battle/shiplist-enemy.png");
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this.loadImage("battle/shiplist-damage.png");
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this.loadImage("battle/shiplist-effect-good.png");
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this.loadImage("battle/shiplist-effect-bad.png");
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this.loadImage("battle/shiplist-energy-empty.png");
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this.loadImage("battle/shiplist-energy-full.png");
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this.loadImage("battle/shiplist-hull-empty.png");
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this.loadImage("battle/shiplist-hull-full.png");
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this.loadImage("battle/shiplist-shield-empty.png");
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this.loadImage("battle/shiplist-shield-full.png");
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this.loadImage("battle/background.jpg");
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this.loadImage("battle/arena/background.png");
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this.loadImage("battle/arena/ap-indicator.png");
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this.loadImage("battle/actionbar.png");
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this.loadImage("battle/action-inactive.png");
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this.loadImage("battle/action-active.png");
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this.loadImage("battle/action-selected.png");
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this.loadImage("battle/action-tooltip.png");
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this.loadImage("battle/actionpointsnone.png");
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this.loadImage("battle/actionpointsempty.png");
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this.loadImage("battle/actionpointsfull.png");
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this.loadImage("battle/actionpointspart.png");
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this.loadImage("battle/ship-tooltip-own.png");
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this.loadImage("battle/ship-tooltip-enemy.png");
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this.loadImage("battle/ship-tooltip-effect.png");
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this.loadImage("battle/arena/ship-hover.png");
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this.loadImage("battle/arena/ship-normal-enemy.png");
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this.loadImage("battle/arena/ship-normal-own.png");
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this.loadImage("battle/arena/ship-playing-enemy.png");
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this.loadImage("battle/arena/ship-playing-own.png");
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this.loadImage("battle/actions/move.png");
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this.loadImage("battle/actions/endturn.png");
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this.loadImage("battle/actions/fire-gatlinggun.png");
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this.loadImage("battle/actions/fire-powerdepleter.png");
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this.loadImage("battle/actions/fire-submunitionmissile.png");
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this.loadImage("battle/actions/deploy-repairdrone.png");
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this.loadImage("battle/weapon/default.png");
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this.loadImage("battle/weapon/bullets.png");
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this.loadImage("battle/weapon/hot.png");
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this.loadImage("battle/weapon/shield-impact.png");
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this.loadImage("battle/weapon/blast.png");
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this.loadImage("battle/attributes/power.png");
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this.loadImage("battle/attributes/powercapacity.png");
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this.loadImage("battle/attributes/effect-increase.png");
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this.loadImage("battle/attributes/effect-decrease.png");
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this.loadImage("battle/attributes/effect-limit.png");
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this.loadImage("common/standard-bar-background.png");
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this.loadImage("common/standard-bar-foreground.png");
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this.loadImage("map/starsystem-background.png");
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this.loadImage("map/zoom-in.png");
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this.loadImage("map/zoom-out.png");
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this.loadImage("map/button-jump.png");
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this.loadImage("map/location-star.png");
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this.loadImage("map/location-planet.png");
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this.loadImage("map/location-warp.png");
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this.loadImage("map/state-unknown.png");
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this.loadImage("map/state-enemy.png");
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this.loadImage("map/state-clear.png");
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// Load ships
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this.loadShip("scout");
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this.loadShip("whirlwind");
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// Load sounds
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this.loadSound("battle/ship-change.wav");
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this.loadSound("battle/weapon-bullets.wav");
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// Load musics
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this.loadSound("music/walking-along.mp3");
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this.loadSound("music/full-on.mp3");
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this.load.start();
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}
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create() {
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this.game.state.start("mainmenu");
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}
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loadShip(name: string) {
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this.loadImage("ship/" + name + "/sprite.png");
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this.loadImage("ship/" + name + "/portrait.png");
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}
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loadImage(path: string) {
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this.load.image(path.replace(/\//g, "-").replace(".png", "").replace(".jpg", ""), "assets/images/" + path);
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}
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loadSound(path: string) {
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var key = path.replace(/\//g, "-").replace(".wav", "").replace(".mp3", "");
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this.load.audio(key, "assets/sounds/" + path);
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}
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}
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}
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