65 lines
2.6 KiB
TypeScript
65 lines
2.6 KiB
TypeScript
/// <reference path="../../definitions/jasmine.d.ts"/>
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module SpaceTac.Game {
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describe("MoveAction", function () {
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it("checks movement against remaining AP", function(){
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var ship = new Ship(null, "Test");
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ship.ap_current = 6;
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ship.movement_cost = 2;
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ship.arena_x = 0;
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ship.arena_y = 0;
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var action = new MoveAction();
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var result = action.checkTarget(null, ship, Target.newFromLocation(0, 2));
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expect(result).toEqual(Target.newFromLocation(0, 2));
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var result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
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expect(result).toEqual(Target.newFromLocation(0, 3));
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ship.ap_current = 0;
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var result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
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expect(result).toBeNull();
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});
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it("forbids targetting a ship", function(){
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var ship1 = new Ship(null, "Test1");
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var ship2 = new Ship(null, "Test2");
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var action = new MoveAction();
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var result = action.checkTarget(null, ship1, Target.newFromShip(ship1));
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expect(result).toBeNull();
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var result = action.checkTarget(null, ship1, Target.newFromShip(ship2));
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expect(result).toBeNull();
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});
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it("applies to ship location, battle log and AP", function(){
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var battle = new Battle(null, null);
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var ship = new Ship(null, "Test");
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ship.ap_current = 5;
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ship.movement_cost = 1;
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ship.arena_x = 0;
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ship.arena_y = 0;
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var action = new MoveAction();
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var result = action.apply(battle, ship, Target.newFromLocation(10, 10));
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expect(result).toBe(true);
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expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
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expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
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expect(ship.ap_current).toEqual(0);
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var result = action.apply(battle, ship, Target.newFromLocation(10, 10));
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expect(result).toBe(false);
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expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
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expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
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expect(ship.ap_current).toEqual(0);
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expect(battle.log.events.length).toBe(1);
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expect(battle.log.events[0].code).toEqual("move");
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expect(battle.log.events[0].ship).toBe(ship);
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expect(battle.log.events[0].target.ship).toBeNull();
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expect(battle.log.events[0].target.x).toBeCloseTo(3.535533, 0.00001);
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expect(battle.log.events[0].target.y).toBeCloseTo(3.535533, 0.00001);
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});
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});
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} |