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spacetac/src/core/equipments/Generators.ts

28 lines
1.3 KiB
TypeScript

/// <reference path="../LootTemplate.ts"/>
module TK.SpaceTac.Equipments {
export class NuclearReactor extends LootTemplate {
constructor() {
super(SlotType.Power, "Nuclear Reactor", "A standard nuclear power core, drawing power from atom fusion cycles", 395);
this.setSkillsRequirements({ "skill_photons": leveled(1, 2) });
this.addAttributeEffect("maneuvrability", leveled(1, 1, 0));
this.addAttributeEffect("power_capacity", leveled(7, 0.5));
this.addAttributeEffect("power_generation", leveled(4.5, 0.5));
}
}
export class KelvinGenerator extends LootTemplate {
constructor() {
super(SlotType.Power, "Kelvin Generator", "A power generator operating at ultra-low temperature, improving equipment cooldown", 420);
this.setSkillsRequirements({ "skill_time": leveled(1, 1.7), "skill_gravity": leveled(0.3, 0.4) });
this.addAttributeEffect("power_capacity", leveled(5.5, 0.5));
this.addAttributeEffect("power_generation", leveled(4, 0.5));
this.addTriggerAction(leveled(1, 0.4), [
new EffectTemplate(new CooldownEffect(), { cooling: leveled(1, 0.2), maxcount: leveled(1, 0.4) })
])
}
}
}