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spacetac/src/core/equipments/Hulls.ts

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TypeScript

/// <reference path="../LootTemplate.ts"/>
module TK.SpaceTac.Equipments {
export class IronHull extends LootTemplate {
constructor() {
super(SlotType.Hull, "Iron Hull", "Protective hull, based on layered iron alloys");
this.setSkillsRequirements({ "skill_materials": leveled(1, 1) });
this.addAttributeEffect("hull_capacity", leveled(100));
}
}
export class HardCoatedHull extends LootTemplate {
constructor() {
super(SlotType.Hull, "Hard Coated Hull", "Hardened hull, with titanium coating", 124);
this.setSkillsRequirements({ "skill_materials": leveled(2, 3) });
this.addAttributeEffect("hull_capacity", leveled(130));
this.addAttributeEffect("maneuvrability", leveled(-2, -1));
}
}
export class FractalHull extends LootTemplate {
constructor() {
super(SlotType.Hull, "Fractal Hull", "Hull composed of recursively bound quantum patches", 250);
this.setSkillsRequirements({ "skill_quantum": leveled(1, 2) });
this.addAttributeEffect("hull_capacity", leveled(60));
this.addAttributeEffect("precision", leveled(2));
this.addTriggerAction(leveled(1, 0.1), [
new EffectTemplate(new ValueEffect("hull"), { value: leveled(60) })
])
this.setCooldown(irepeat(1), irepeat(4));
}
}
}