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spacetac/src/core/equipments/ShieldTransfer.spec.ts

36 lines
1.6 KiB
TypeScript

module TK.SpaceTac.Equipments {
describe("ShieldTransfer", () => {
it("generates equipment based on level", function () {
let template = new ShieldTransfer();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_gravity": 2 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new TriggerAction(equipment, [
new ValueTransferEffect("shield", -40)
], 3, 0, 250));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_gravity": 3 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new TriggerAction(equipment, [
new ValueTransferEffect("shield", -44)
], 3, 0, 270));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_gravity": 5 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new TriggerAction(equipment, [
new ValueTransferEffect("shield", -49)
], 3, 0, 294));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_gravity": 26 });
expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
expect(equipment.action).toEqual(new TriggerAction(equipment, [
new ValueTransferEffect("shield", -105)
], 3, 0, 574));
})
})
}