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spacetac/src/ui/battle/Targetting.spec.ts

176 lines
8.4 KiB
TypeScript

module TK.SpaceTac.UI.Specs {
describe("Targetting", function () {
let testgame = setupBattleview();
function newTargetting(): Targetting {
return new Targetting(testgame.battleview,
testgame.battleview.action_bar,
testgame.battleview.toggle_tactical_mode,
testgame.battleview.arena.range_hint);
}
it("draws simulation parts", function () {
let targetting = newTargetting();
let ship = nn(testgame.battleview.battle.playing_ship);
ship.setArenaPosition(10, 20);
let weapon = TestTools.addWeapon(ship);
let engine = TestTools.addEngine(ship, 12);
targetting.setAction(weapon.action);
let drawvector = spyOn(targetting, "drawVector").and.stub();
let part = {
action: nn(weapon.action),
target: new Target(50, 30),
ap: 5,
possible: true
};
targetting.drawPart(part, true, null);
expect(drawvector).toHaveBeenCalledTimes(1);
expect(drawvector).toHaveBeenCalledWith(0xdc6441, 10, 20, 50, 30, 0);
targetting.drawPart(part, false, null);
expect(drawvector).toHaveBeenCalledTimes(2);
expect(drawvector).toHaveBeenCalledWith(0x8e8e8e, 10, 20, 50, 30, 0);
targetting.action = engine.action;
part.action = nn(engine.action);
targetting.drawPart(part, true, null);
expect(drawvector).toHaveBeenCalledTimes(3);
expect(drawvector).toHaveBeenCalledWith(0xe09c47, 10, 20, 50, 30, 12);
})
it("updates impact indicators on ships inside the blast radius", function () {
let targetting = newTargetting();
let ship = nn(testgame.battleview.battle.playing_ship);
let impacts = targetting.impact_indicators;
let action = new TriggerAction(new Equipment(), [], 1, 0, 50);
let collect = spyOn(action, "getImpactedShips").and.returnValues(
[new Ship(), new Ship(), new Ship()],
[new Ship(), new Ship()],
[]);
targetting.updateImpactIndicators(impacts, ship, action, new Target(20, 10));
expect(collect).toHaveBeenCalledTimes(1);
expect(collect).toHaveBeenCalledWith(ship, new Target(20, 10), ship.location);
expect(targetting.impact_indicators.children.length).toBe(3);
expect(targetting.impact_indicators.visible).toBe(true);
targetting.updateImpactIndicators(impacts, ship, action, new Target(20, 11));
expect(collect).toHaveBeenCalledTimes(2);
expect(collect).toHaveBeenCalledWith(ship, new Target(20, 11), ship.location);
expect(targetting.impact_indicators.children.length).toBe(2);
expect(targetting.impact_indicators.visible).toBe(true);
targetting.updateImpactIndicators(impacts, ship, action, new Target(20, 12));
expect(collect).toHaveBeenCalledTimes(3);
expect(collect).toHaveBeenCalledWith(ship, new Target(20, 12), ship.location);
expect(targetting.impact_indicators.visible).toBe(false);
})
it("updates graphics from simulation", function () {
let targetting = newTargetting();
let ship = nn(testgame.battleview.battle.playing_ship);
let engine = TestTools.addEngine(ship, 8000);
let weapon = TestTools.addWeapon(ship, 30, 5, 100, 50);
targetting.setAction(weapon.action);
targetting.setTarget(Target.newFromLocation(156, 65));
spyOn(targetting, "simulate").and.callFake(() => {
let result = new MoveFireResult();
result.success = true;
result.complete = true;
result.need_move = true;
result.move_location = Target.newFromLocation(80, 20);
result.can_move = true;
result.can_end_move = true;
result.need_fire = true;
result.can_fire = true;
result.parts = [
{ action: nn(engine.action), target: Target.newFromLocation(80, 20), ap: 1, possible: true },
{ action: nn(weapon.action), target: Target.newFromLocation(156, 65), ap: 5, possible: true }
]
targetting.simulation = result;
});
targetting.update();
expect(targetting.container.visible).toBe(true);
expect(targetting.drawn_info.visible).toBe(true);
expect(targetting.fire_arrow.visible).toBe(true);
expect(targetting.fire_arrow.position).toEqual(jasmine.objectContaining({ x: 156, y: 65 }));
expect(targetting.fire_arrow.rotation).toBeCloseTo(0.534594, 5);
expect(targetting.impact_area.visible).toBe(true);
expect(targetting.impact_area.position).toEqual(jasmine.objectContaining({ x: 156, y: 65 }));
expect(targetting.move_ghost.visible).toBe(true);
expect(targetting.move_ghost.position).toEqual(jasmine.objectContaining({ x: 80, y: 20 }));
expect(targetting.move_ghost.rotation).toBeCloseTo(0.534594, 5);
})
it("snaps on ships according to targetting mode", function () {
let targetting = newTargetting();
let playing_ship = nn(testgame.battleview.battle.playing_ship);
let action = TestTools.addWeapon(playing_ship).action;
let ship1 = testgame.battleview.battle.play_order[1];
let ship2 = testgame.battleview.battle.play_order[2];
ship1.setArenaPosition(8000, 50);
ship2.setArenaPosition(8000, 230);
targetting.setAction(action, ActionTargettingMode.SPACE);
targetting.setTargetFromLocation({ x: 8000, y: 60 });
expect(targetting.target).toEqual(Target.newFromLocation(8000, 60), "space");
targetting.setAction(action, ActionTargettingMode.SHIP);
targetting.setTargetFromLocation({ x: 8000, y: 60 });
expect(targetting.target).toEqual(Target.newFromShip(ship1), "ship 1");
targetting.setTargetFromLocation({ x: 8100, y: 200 });
expect(targetting.target).toEqual(Target.newFromShip(ship2), "ship 2");
targetting.setAction(action, ActionTargettingMode.SURROUNDINGS);
targetting.setTargetFromLocation({ x: 8000, y: 60 });
expect(targetting.target).toEqual(Target.newFromLocation(8000, 60), "surroundings 1");
targetting.setTargetFromLocation({ x: playing_ship.arena_x + 10, y: playing_ship.arena_y - 20 });
expect(targetting.target).toEqual(Target.newFromShip(playing_ship), "surroundings 2");
targetting.setAction(action, ActionTargettingMode.SELF);
targetting.setTargetFromLocation({ x: 8000, y: 60 });
expect(targetting.target).toEqual(Target.newFromShip(playing_ship), "self 1");
targetting.setTargetFromLocation({ x: 0, y: 0 });
expect(targetting.target).toEqual(Target.newFromShip(playing_ship), "self 2");
})
it("updates the range hint display", function () {
let targetting = newTargetting();
let ship = nn(testgame.battleview.battle.playing_ship);
ship.setArenaPosition(0, 0);
ship.listEquipment(SlotType.Engine).forEach(engine => engine.detach());
TestTools.setShipAP(ship, 8);
let move = TestTools.addEngine(ship, 100).action;
let fire = TestTools.addWeapon(ship, 50, 2, 300, 100).action;
let last_call: any = null;
spyOn(targetting.range_hint, "clear").and.callFake(() => last_call = null);
spyOn(targetting.range_hint, "update").and.callFake((ship: Ship, action: BaseAction, radius: number) => last_call = [ship, action, radius]);
// move action
targetting.setAction(move);
targetting.setTargetFromLocation({ x: 200, y: 0 });
expect(last_call).toEqual([ship, move, 800]);
// fire action
targetting.setAction(fire);
targetting.setTargetFromLocation({ x: 200, y: 0 });
expect(last_call).toEqual([ship, fire, undefined]);
// move+fire
targetting.setAction(fire);
targetting.setTargetFromLocation({ x: 400, y: 0 });
expect(last_call).toEqual([ship, move, 600]);
});
});
}