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spacetac/src/scripts/game/actions/BaseAction.ts

41 lines
1.5 KiB
TypeScript

module SpaceTac.Game.Actions {
// Base class for action definitions
export class BaseAction {
// Identifier code for the type of action
code: string;
constructor(code: string) {
this.code = code;
}
// Check basic conditions to know if the ship can use this action at all
// Method to reimplement to set conditions
canBeUsed(battle: Battle, ship: Ship): boolean {
return true;
}
// Method to check if a target is applicable for this action
// Will call checkLocationTarget or checkShipTarget by default
checkTarget(battle: Battle, ship: Ship, target: Target): Target {
if (!this.canBeUsed(battle, ship)) {
return null;
} else if (target.ship) {
return this.checkShipTarget(battle, ship, target);
} else {
return this.checkLocationTarget(battle, ship, target);
}
}
// Method to reimplement to check if a space target is applicable
// Must return null if the target can't be applied, an altered target, or the original target
checkLocationTarget(battle: Battle, ship: Ship, target: Target): Target {
return null;
}
// Method to reimplement to check if a ship target is applicable
// Must return null if the target can't be applied, an altered target, or the original target
checkShipTarget(battle: Battle, ship: Ship, target: Target): Target {
return null;
}
}
}