42 lines
1.7 KiB
TypeScript
42 lines
1.7 KiB
TypeScript
module TS.SpaceTac.Specs {
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describe("MissionPartGoTo", () => {
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it("completes when the fleet is at location, without encounter", function () {
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let destination = new StarLocation(new Star(null, 0, 0, "Atanax"));
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destination.encounter_random = new SkewedRandomGenerator([0], true);
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let universe = new Universe();
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let fleet = new Fleet();
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let part = new MissionPartGoTo(new Mission(universe, fleet), destination);
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expect(part.title).toEqual("Go to Atanax system");
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expect(part.checkCompleted()).toBe(false, "Init location");
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fleet.setLocation(destination, true);
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expect(part.checkCompleted()).toBe(false, "Encounter not clear");
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destination.clearEncounter();
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expect(part.checkCompleted()).toBe(true, "Encouter cleared");
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fleet.setLocation(new StarLocation(), true);
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expect(part.checkCompleted()).toBe(false, "Went to another system");
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fleet.setLocation(destination, true);
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expect(part.checkCompleted()).toBe(true, "Back at destination");
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})
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it("force completes", function () {
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let destination = new StarLocation(new Star(null, 0, 0, "Atanax"));
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destination.encounter_random = new SkewedRandomGenerator([0], true);
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let universe = new Universe();
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let fleet = new Fleet();
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let part = new MissionPartGoTo(new Mission(universe, fleet), destination, "Investigate");
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expect(part.title).toEqual("Investigate");
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expect(part.checkCompleted()).toBe(false);
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part.forceComplete();
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expect(part.checkCompleted()).toBe(true);
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});
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})
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}
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