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spacetac/src/core/effects/DamageEffect.ts

83 lines
2.5 KiB
TypeScript

/// <reference path="BaseEffect.ts"/>
module TK.SpaceTac {
/**
* Apply damage on a ship.
*
* Damage is applied on shield while there is some, then on the hull.
*/
export class DamageEffect extends BaseEffect {
// Base damage points
base: number
// Range of randomness (effective damage will be between *value* and *value+range*)
span: number
constructor(value = 0, span = 0) {
super("damage");
this.base = value;
this.span = span;
}
/**
* Apply damage modifiers to get the final damage factor
*/
getFactor(ship: Ship): number {
let percent = 0;
iforeach(ship.ieffects(), effect => {
if (effect instanceof DamageModifierEffect) {
percent += effect.factor;
}
});
return (clamp(percent, -100, 100) + 100) / 100;
}
/**
* Get the effective damage done to both shield and hull (in this order)
*/
getEffectiveDamage(ship: Ship, success: number): ShipDamageDiff {
// Apply modifiers
let theoritical = Math.round((this.base + this.span * success) * this.getFactor(ship));
let damage = theoritical;
// Apply on shields
let shield = (damage >= ship.getValue("shield")) ? ship.getValue("shield") : damage;
damage -= shield;
// Apply on hull
let hull = (damage >= ship.getValue("hull")) ? ship.getValue("hull") : damage;
return new ShipDamageDiff(ship, hull, shield, theoritical);
}
getOnDiffs(ship: Ship, source: Ship | Drone, success: number): BaseBattleDiff[] {
let result: BaseBattleDiff[] = [];
let damage = this.getEffectiveDamage(ship, success);
if (damage.shield || damage.hull) {
result.push(damage);
}
if (damage.shield) {
result.push(new ShipValueDiff(ship, "shield", -damage.shield));
}
if (damage.hull) {
result.push(new ShipValueDiff(ship, "hull", -damage.hull));
}
return result;
}
getDescription(): string {
if (this.span > 0) {
return `do ${this.base}-${this.base + this.span} damage`;
} else {
return `do ${this.base} damage`;
}
}
}
}