91 lines
3.4 KiB
TypeScript
91 lines
3.4 KiB
TypeScript
/// <reference path="../TestGame.ts"/>
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module SpaceTac.View.Specs {
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describe("BattleView", () => {
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inbattleview_it("forwards events in targetting mode", (battleview: BattleView) => {
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expect(battleview.targetting).toBeNull();
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battleview.cursorInSpace(5, 5);
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expect(battleview.targetting).toBeNull();
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// Enter targetting mode
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var result = battleview.enterTargettingMode();
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expect(battleview.targetting).toBeTruthy();
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expect(result).toBe(battleview.targetting);
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// Collect targetting events
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var hovered: Game.Target[] = [];
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var clicked: Game.Target[] = [];
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result.targetHovered.add((target: Game.Target) => {
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hovered.push(target);
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});
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result.targetSelected.add((target: Game.Target) => {
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clicked.push(target);
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});
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// Forward selection in space
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battleview.cursorInSpace(8, 4);
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expect(battleview.ship_hovered).toBeNull();
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expect(battleview.targetting.target_corrected).toEqual(Game.Target.newFromLocation(8, 4));
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// Process a click on space
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battleview.cursorClicked();
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// Forward ship hovering
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battleview.cursorOnShip(battleview.battle.play_order[0]);
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expect(battleview.ship_hovered).toEqual(battleview.battle.playing_ship);
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expect(battleview.targetting.target_corrected).toEqual(Game.Target.newFromShip(battleview.battle.playing_ship));
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// Don't leave a ship we're not hovering
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battleview.cursorOffShip(battleview.battle.play_order[1]);
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expect(battleview.ship_hovered).toEqual(battleview.battle.playing_ship);
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expect(battleview.targetting.target_corrected).toEqual(Game.Target.newFromShip(battleview.battle.playing_ship));
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// Don't move in space while on ship
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battleview.cursorInSpace(1, 3);
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expect(battleview.ship_hovered).toEqual(battleview.battle.playing_ship);
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expect(battleview.targetting.target_corrected).toEqual(Game.Target.newFromShip(battleview.battle.playing_ship));
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// Process a click on ship
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battleview.cursorClicked();
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// Leave the ship
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battleview.cursorOffShip(battleview.battle.play_order[0]);
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expect(battleview.ship_hovered).toBeNull();
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expect(battleview.targetting.target_corrected).toBeNull();
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// Quit targetting
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battleview.exitTargettingMode();
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expect(battleview.targetting).toBeNull();
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// Events process normally
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battleview.cursorInSpace(8, 4);
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expect(battleview.ship_hovered).toBeNull();
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battleview.cursorOnShip(battleview.battle.play_order[0]);
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expect(battleview.ship_hovered).toEqual(battleview.battle.playing_ship);
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// Quit twice don't do anything
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battleview.exitTargettingMode();
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// Check collected targetting events
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expect(hovered).toEqual([
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Game.Target.newFromLocation(8, 4),
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Game.Target.newFromShip(battleview.battle.playing_ship),
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null
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]);
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expect(clicked).toEqual([
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Game.Target.newFromLocation(8, 4),
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Game.Target.newFromShip(battleview.battle.playing_ship),
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]);
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});
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});
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}
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