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spacetac/src/core/models/ModelCreeper.ts
2018-07-10 16:23:32 +02:00

74 lines
2.5 KiB
TypeScript

/// <reference path="ShipModel.ts" />
module TK.SpaceTac {
export class ModelCreeper extends ShipModel {
constructor() {
super("creeper", "Creeper");
}
getDescription(): string {
return "A fast ship, with low firepower but extensive support modules.";
}
getLevelUpgrades(level: number): ShipUpgrade[] {
if (level == 1) {
let engine = new MoveAction("Engine", {
distance_per_power: 5,
});
let gatling = new TriggerAction("Gatling Gun", {
effects: [new DamageEffect(1)],
power: 2,
range: 4,
}, "gatlinggun");
gatling.configureCooldown(1, 1);
let repulse = new TriggerAction("Repulser", {
effects: [new RepelEffect(150)],
power: 2,
blast: 7,
}, "gravitshield");
repulse.configureCooldown(1, 1);
let repairdrone = new DeployDroneAction("Repair Drone", { power: 3, filter: ActionTargettingFilter.ALLIES }, {
deploy_distance: 6,
drone_radius: 3,
drone_effects: [
new ValueEffect("hull", 0, 0, 0, 1)
]
}, "repairdrone");
return [
{
code: "Creeper Base",
effects: [
new AttributeEffect("initiative", 3),
new AttributeEffect("hull_capacity", 2),
new AttributeEffect("shield_capacity", 2),
new AttributeEffect("power_capacity", 5),
]
},
{
code: "Main Engine",
actions: [engine]
},
{
code: "Gatling Gun",
actions: [gatling]
},
{
code: "Repulser",
actions: [repulse]
},
{
code: "Repair Drone",
actions: [repairdrone]
},
];
} else {
return this.getStandardUpgrades(level);
}
}
}
}