74 lines
2.6 KiB
TypeScript
74 lines
2.6 KiB
TypeScript
/// <reference path="ShipModel.ts" />
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module TK.SpaceTac {
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export class ModelFlea extends ShipModel {
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constructor() {
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super("flea", "Flea");
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}
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getDescription(): string {
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return "An agile but weak ship, specialized in disruptive technologies.";
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}
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Main Engine", {
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distance_per_power: 8,
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});
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let depleter = new TriggerAction("Power Depleter", {
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effects: [new StickyEffect(new AttributeLimitEffect("power_capacity", 3))],
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power: 2,
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range: 9,
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}, "powerdepleter");
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depleter.configureCooldown(1, 1);
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let shield_basher = new TriggerAction("Shield Basher", {
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effects: [new DamageEffect(2, DamageEffectMode.SHIELD_ONLY, false)],
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power: 3,
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range: 6,
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}, "shieldbash");
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shield_basher.configureCooldown(2, 1);
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let engine_hijack = new TriggerAction("Engine Hijacking", {
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effects: [new StickyEffect(new PinnedEffect(), 2)],
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power: 2,
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range: 8,
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}, "pin");
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engine_hijack.configureCooldown(1, 2);
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return [
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{
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code: "Flea Base",
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effects: [
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new AttributeEffect("initiative", 2),
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new AttributeEffect("evasion", 1),
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new AttributeEffect("hull_capacity", 1),
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new AttributeEffect("shield_capacity", 2),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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code: engine.name,
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actions: [engine]
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},
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{
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code: depleter.name,
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actions: [depleter]
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},
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{
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code: shield_basher.name,
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actions: [shield_basher]
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},
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{
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code: engine_hijack.name,
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actions: [engine_hijack]
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},
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];
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} else {
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return this.getStandardUpgrades(level);
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}
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}
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}
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}
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