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spacetac/out/loot.html

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HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>SpaceTac - Loot Generator Samples</title>
<style>
* {
margin: 0;
}
body {
background-color: #111;
color: #eee;
}
h1 {
font-size: 30px;
}
h2 {
font-size: 22px;
margin-top: 12px;
}
input[type="range"] {
position: relative;
margin-left: 1em;
width: 300px;
}
input[type="range"]:after,
input[type="range"]:before {
position: absolute;
top: 20px;
color: #aaa;
}
input[type="range"]:before {
left: 0em;
content: attr(min);
}
input[type="range"]:after {
right: 0em;
content: attr(max);
}
</style>
</head>
<body>
<script src="vendor/phaser/phaser.min.js"></script>
<script src="build.js"></script>
<div id="loot">
<h1>SpaceTac - Loot Generator Samples</h1>
<input id="level" type="range" value="1" min="1" max="20" step="1" />
<div id="result"></div>
</div>
<script>
window.onload = function () {
var generator = new TS.SpaceTac.LootGenerator();
var result = document.getElementById("result");
function update(level) {
result.innerHTML = "";
generator.templates.forEach(function (template) {
TS.iterenum(TS.SpaceTac.EquipmentQuality, function (quality) {
var loot = template.generate(level, quality);
let title = document.createElement("h2");
title.textContent = loot.getFullName() + " (Price " + loot.price.toString() + ")";
result.appendChild(title);
let description = document.createElement("pre");
description.textContent = loot.getFullDescription();
result.appendChild(description);
});
});
}
update(1);
document.getElementById("level").onchange = function () {
update(this.value);
}
};
</script>
</body>
</html>