35 lines
1.1 KiB
TypeScript
35 lines
1.1 KiB
TypeScript
module TK.SpaceTac {
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/**
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* Result of an ended battle
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*
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* This stores the winner, and the retrievable loot
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*/
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export class BattleOutcome {
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// Indicates if the battle is a draw (no winner)
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draw: boolean
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// Victorious fleet
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winner: Fleet | null
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constructor(winner: Fleet | null) {
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this.winner = winner;
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this.draw = winner ? false : true;
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}
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/**
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* Grant experience to participating fleets
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*/
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grantExperience(fleets: Fleet[]) {
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fleets.forEach(fleet => {
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let winfactor = (fleet == this.winner) ? 0.03 : (this.draw ? 0.01 : 0.005);
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let enemies = flatten(fleets.filter(f => f !== fleet).map(f => f.ships));
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let difficulty = sum(enemies.map(enemy => 100 + enemy.level.getExperience()));
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fleet.ships.forEach(ship => {
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ship.level.addExperience(Math.floor(difficulty * winfactor));
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ship.level.checkLevelUp();
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});
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});
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}
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}
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}
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