56 lines
1.8 KiB
TypeScript
56 lines
1.8 KiB
TypeScript
/// <reference path="CharacterEquipment.ts" />
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module TS.SpaceTac.UI {
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/**
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* Display a ship cargo slot
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*/
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export class CharacterCargo extends Phaser.Image implements CharacterEquipmentContainer {
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sheet: CharacterSheet;
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constructor(sheet: CharacterSheet, x: number, y: number) {
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super(sheet.game, x, y, "character-cargo-slot");
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this.sheet = sheet;
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}
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/**
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* CharacterEquipmentContainer interface
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*/
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isInside(x: number, y: number): boolean {
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return this.getBounds().contains(x, y);
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}
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getEquipmentAnchor(): { x: number, y: number, scale: number } {
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return {
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x: this.x + this.parent.x + 98 * this.scale.x,
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y: this.y + this.parent.y + 98 * this.scale.y,
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scale: this.scale.x
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}
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}
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getPriceOffset(): number {
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return 82;
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}
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addEquipment(equipment: CharacterEquipment, source: CharacterEquipmentContainer | null, test: boolean): boolean {
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if (this.sheet.ship.getFreeCargoSpace() > 0) {
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if (test) {
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return true;
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} else {
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return this.sheet.ship.addCargo(equipment.item);
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}
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} else {
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return false;
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}
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}
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removeEquipment(equipment: CharacterEquipment, destination: CharacterEquipmentContainer | null, test: boolean): boolean {
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if (contains(this.sheet.ship.cargo, equipment.item)) {
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if (test) {
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return true;
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} else {
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return this.sheet.ship.removeCargo(equipment.item);
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}
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} else {
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return false;
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}
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}
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}
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}
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