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spacetac/src/scripts/view/specs/TestGame.ts

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TypeScript

/// <reference path="../../definitions/jasmine.d.ts"/>
module SpaceTac.View.Specs {
"use strict";
// Test game wrapper (use instead of jasmine 'it')
export function ingame_it(desc: string, func: (game: Phaser.Game, state: Phaser.State) => void,
state: Phaser.State = null, ...stateargs: any[]) {
it(desc, (done: () => void) => {
var game = new Phaser.Game(500, 500, Phaser.HEADLESS);
if (!state) {
state = new Phaser.State();
}
var orig_create = state.create;
state.create = function() {
orig_create.apply(state);
func(game, state);
done();
setTimeout(() => {game.destroy();}, 1000);
};
game.state.add("test", state);
stateargs.unshift(true);
stateargs.unshift(true);
stateargs.unshift("test");
game.state.start.apply(game.state, stateargs);
});
}
}