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spacetac/src/core/equipments
2017-05-23 19:17:33 +02:00
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ForceField.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
ForceField.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
GatlingGun.spec.ts Damage effects may now be random in a given range 2017-05-10 22:52:24 +02:00
GatlingGun.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00
IronHull.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
IronHull.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
NuclearReactor.spec.ts A bit of balancing 2017-05-23 18:43:05 +02:00
NuclearReactor.ts A bit of balancing 2017-05-23 18:43:05 +02:00
PowerDepleter.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
PowerDepleter.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00
RepairDrone.spec.ts balancing: Lowered repair drone efficiency 2017-05-23 19:17:33 +02:00
RepairDrone.ts balancing: Lowered repair drone efficiency 2017-05-23 19:17:33 +02:00
RocketEngine.spec.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
RocketEngine.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00
SubMunitionMissile.spec.ts Added equipment overheat / cooldown 2017-05-17 01:12:05 +02:00
SubMunitionMissile.ts Improved cooldown representation 2017-05-22 18:29:04 +02:00