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spacetac/src/ui/battle/RangeHint.ts

84 lines
2.6 KiB
TypeScript

module TS.SpaceTac.UI {
/**
* Graphical hints for movement and weapon range
*/
export class RangeHint {
// Link to the view
private view: BaseView
// Visual information
private info: Phaser.Graphics
// Size of the arena
private width: number
private height: number
constructor(arena: Arena) {
this.view = arena.battleview;
let boundaries = arena.getBoundaries();
this.width = boundaries.width;
this.height = boundaries.height;
this.info = new Phaser.Graphics(arena.game, 0, 0);
this.info.visible = false;
}
/**
* Set the layer in which the info will be displayed
*/
setLayer(layer: Phaser.Group, x = 0, y = 0) {
this.info.position.set(x, y);
layer.add(this.info);
}
/**
* Clear displayed information
*/
clear() {
this.info.clear();
this.info.visible = false;
}
/**
* Update displayed information
*/
update(ship: Ship, action: BaseAction, location: ArenaLocation = ship.location): void {
let yescolor = 0x000000;
let nocolor = 0x242022;
this.info.clear();
var radius = action.getRangeRadius(ship);
if (radius) {
this.info.beginFill(nocolor);
this.info.drawRect(0, 0, this.width, this.height);
this.info.beginFill(yescolor);
this.info.drawCircle(location.x, location.y, radius * 2);
if (action instanceof MoveAction) {
let safety = action.safety_distance / 2;
this.info.beginFill(nocolor);
this.info.drawRect(0, 0, this.width, safety);
this.info.drawRect(0, this.height - safety, this.width, safety);
this.info.drawRect(0, safety, safety, this.height - safety * 2);
this.info.drawRect(this.width - safety, safety, safety, this.height - safety * 2);
let battle = ship.getBattle();
if (battle) {
iforeach(battle.iships(true), s => {
if (s !== ship) {
this.info.drawCircle(s.arena_x, s.arena_y, safety * 4);
}
});
}
}
this.info.visible = true;
} else {
this.info.visible = false;
}
}
}
}