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spacetac/src/ui/battle
2017-05-03 20:12:13 +02:00
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ActionBar.spec.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
ActionBar.ts Added UITextInput 2017-05-03 20:12:13 +02:00
ActionIcon.ts Fixed tooltip and fading animation issues 2017-04-10 19:38:33 +02:00
ActionTooltip.spec.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
ActionTooltip.ts character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Arena.ts Fixed tooltip and fading animation issues 2017-04-10 19:38:33 +02:00
ArenaDrone.ts Added drone animation when applying effects 2017-02-15 22:15:31 +01:00
ArenaShip.spec.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
ArenaShip.ts Fixed encounter generation matching star system level 2017-04-26 01:27:42 +02:00
BattleView.spec.ts Update jasmine definition 2017-05-02 19:59:41 +02:00
BattleView.ts Added UITextInput 2017-05-03 20:12:13 +02:00
LogProcessor.ts Fix delay when skipping dead ship turn 2017-03-15 01:24:56 +01:00
OutcomeDialog.ts Added some helpful tooltips 2017-03-15 22:40:19 +01:00
RangeHint.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
ShipList.spec.ts Started work on remote session saving (WIP) 2017-05-03 00:49:35 +02:00
ShipList.ts Started work on remote session saving (WIP) 2017-05-03 00:49:35 +02:00
ShipListItem.ts Fixed encounter generation matching star system level 2017-04-26 01:27:42 +02:00
ShipTooltip.ts Fixed tooltip and fading animation issues 2017-04-10 19:38:33 +02:00
Targetting.spec.ts Refactoring of TestGame for testing UI 2017-02-21 23:38:31 +01:00
Targetting.ts typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
WeaponEffect.spec.ts Refactoring of TestGame for testing UI 2017-02-21 23:38:31 +01:00
WeaponEffect.ts Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00