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spacetac/src/ui/character/CharacterSheet.spec.ts

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1.7 KiB
TypeScript

module TS.SpaceTac.UI.Specs {
describe("CharacterSheet", function () {
describe("in UI", function () {
let testgame = setupEmptyView();
it("displays fleet and ship information", function () {
let view = testgame.baseview;
let sheet = new CharacterSheet(view, -1000);
expect(sheet.x).toEqual(-1000);
let fleet = new Fleet();
let ship1 = fleet.addShip();
ship1.addSlot(SlotType.Hull);
ship1.addSlot(SlotType.Engine);
ship1.addSlot(SlotType.Shield);
ship1.addSlot(SlotType.Weapon);
ship1.name = "Ship 1";
let ship2 = fleet.addShip();
ship2.addSlot(SlotType.Hull);
ship2.name = "Ship 2";
sheet.show(ship1, false);
expect(sheet.x).toEqual(0);
expect(sheet.portraits.length).toBe(2);
expect(sheet.ship_name.text).toEqual("Ship 1");
expect(sheet.ship_slots.length).toBe(4);
let portrait = <Phaser.Button>sheet.portraits.getChildAt(1);
portrait.onInputUp.dispatch();
expect(sheet.ship_name.text).toEqual("Ship 2");
expect(sheet.ship_slots.length).toBe(1);
});
});
it("fits slots in area", function () {
let result = CharacterSheet.getSlotPositions(6, 300, 200, 100, 100);
expect(result).toEqual({
positions: [{ x: 0, y: 0 }, { x: 100, y: 0 }, { x: 200, y: 0 }, { x: 0, y: 100 }, { x: 100, y: 100 }, { x: 200, y: 100 }],
scaling: 1
});
});
});
}