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spacetac/src/ui/common/UITools.ts
2019-11-23 09:45:50 +01:00

149 lines
4.2 KiB
TypeScript

import { range } from "../../common/Tools";
export type IBounded = {
x: number
y: number
width: number
height: number
}
/**
* Destroy all children of a Phaser object
*
* This is a workaround for a removeChildren bug
*/
export function destroyChildren(obj: Phaser.GameObjects.Container, start = 0, end = obj.length - 1) {
obj.list.slice(start, end + 1).forEach(child => child.destroy());
}
/**
* Common UI function to work around some Phaser limitations
*/
export class UITools {
/**
* Check that a game object has transform and bounds available
*/
static isSpatial(obj: any): obj is Phaser.GameObjects.Components.GetBounds & Phaser.GameObjects.Components.Transform {
return obj instanceof Phaser.GameObjects.Image || obj instanceof Phaser.GameObjects.Text || obj instanceof Phaser.GameObjects.Container;
}
/**
* Get the bounding rectanle of a displayed object, in screen space
*/
static getBounds(obj: Phaser.GameObjects.Container | (Phaser.GameObjects.GameObject & Phaser.GameObjects.Components.GetBounds)): IBounded {
return obj.getBounds();
}
/**
* Check if a game object is visible
*/
static isVisible(obj: Phaser.GameObjects.GameObject & Phaser.GameObjects.Components.Visible & Phaser.GameObjects.Components.Alpha): boolean {
if (obj.visible && obj.alpha) {
if (obj.parentContainer) {
return this.isVisible(obj.parentContainer);
} else {
return true;
}
} else {
return false;
}
}
/**
* Get the position of an object, adjusted to remain inside a container
*/
static positionInside(obj: IBounded, container: IBounded): [number, number] {
let y = obj.y;
if (y + obj.height > container.height) {
y = container.height - obj.height;
}
if (y < container.y) {
y = container.y;
}
let x = obj.x;
if (x + obj.width > container.width) {
x = container.width - obj.width;
}
if (x < container.x) {
x = container.x;
}
return [x, y];
}
/**
* Reposition an object to remain inside a container
*/
static keepInside(obj: Phaser.GameObjects.Image | Phaser.GameObjects.Container, rect: IBounded) {
let objbounds = UITools.getBounds(obj);
let [x, y] = UITools.positionInside({ x: obj.x, y: obj.y, width: objbounds.width, height: objbounds.height }, rect);
if (x != obj.x || y != obj.y) {
obj.setPosition(x, y);
}
}
/**
* Compare two rectangles
*/
static compareRects(rct1: IBounded, rct2: IBounded) {
return rct1.x == rct2.x && rct1.y == rct2.y && rct1.width == rct2.width && rct1.height == rct2.height;
}
/**
* Returns the bounding rectangle containing two other rectangles
*/
static unionRects(rct1: IBounded, rct2: IBounded): IBounded {
let result: IBounded;
if (rct1.width == 0 || rct1.height == 0) {
result = rct2;
} else if (rct2.width == 0 || rct2.height == 0) {
result = rct1;
} else {
let xmin = Math.min(rct1.x, rct2.x);
let xmax = Math.max(rct1.x + rct1.width, rct2.x + rct2.width);
let ymin = Math.min(rct1.y, rct2.y);
let ymax = Math.max(rct1.y + rct1.height, rct2.y + rct2.height);
result = { x: xmin, y: ymin, width: xmax - xmin, height: ymax - ymin };
}
if (result.width == 0 || result.height == 0) {
return { x: 0, y: 0, width: 0, height: 0 };
} else {
return result;
}
}
/**
* Constraint an angle in radians the ]-pi;pi] range.
*/
static normalizeAngle(angle: number): number {
angle = angle % (2 * Math.PI);
if (angle <= -Math.PI) {
return angle + 2 * Math.PI;
} else if (angle > Math.PI) {
return angle - 2 * Math.PI;
} else {
return angle;
}
}
/**
* Evenly space identical items in a parent
*
* Returns the relative position of item's center inside parent_width
*/
static evenlySpace(parent_width: number, item_width: number, item_count: number): number[] {
if (item_width * item_count <= parent_width) {
let spacing = parent_width / item_count;
return range(item_count).map(i => (i + 0.5) * spacing);
} else {
let breadth = parent_width - item_width;
let spacing = breadth / (item_count - 1);
return range(item_count).map(i => item_width / 2 + i * spacing);
}
}
}