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spacetac/src/ui/battle/ShipTooltip.ts

172 lines
8.1 KiB
TypeScript

module TS.SpaceTac.UI {
// Tooltip to display ship information
export class ShipTooltip extends Phaser.Group {
battleview: BattleView;
background: Phaser.Image;
title: Phaser.Text;
attr_hull: Phaser.Text;
attr_shield: Phaser.Text;
attr_power: Phaser.Text;
attr_materials: Phaser.Text;
attr_electronics: Phaser.Text;
attr_energy: Phaser.Text;
attr_human: Phaser.Text;
attr_gravity: Phaser.Text;
attr_time: Phaser.Text;
active_effects: Phaser.Group;
stasis: Phaser.Image;
constructor(parent: BattleView) {
super(parent.game);
this.visible = false;
this.battleview = parent;
this.background = new Phaser.Image(this.game, 0, 0, "battle-ship-tooltip-own");
this.addChild(this.background);
this.title = new Phaser.Text(this.game, 250, 10, "", { font: "24pt Arial", fill: "#ffffff" });
this.title.anchor.set(0.5, 0);
this.addChild(this.title);
this.attr_hull = new Phaser.Text(this.game, 97, 86, "", { font: "18pt Arial", fill: "#eb4e4a", fontWeight: "bold" });
this.attr_hull.anchor.set(0.5, 0.5);
this.addChild(this.attr_hull);
this.attr_shield = new Phaser.Text(this.game, 250, 86, "", { font: "18pt Arial", fill: "#2ad8dc", fontWeight: "bold" });
this.attr_shield.anchor.set(0.5, 0.5);
this.addChild(this.attr_shield);
this.attr_power = new Phaser.Text(this.game, 397, 86, "", { font: "18pt Arial", fill: "#ffdd4b", fontWeight: "bold" });
this.attr_power.anchor.set(0.5, 0.5);
this.addChild(this.attr_power);
this.attr_materials = new Phaser.Text(this.game, 217, 149, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_materials.anchor.set(0.5, 0.5);
this.addChild(this.attr_materials);
this.attr_electronics = new Phaser.Text(this.game, 447, 149, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_electronics.anchor.set(0.5, 0.5);
this.addChild(this.attr_electronics);
this.attr_energy = new Phaser.Text(this.game, 217, 176, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_energy.anchor.set(0.5, 0.5);
this.addChild(this.attr_energy);
this.attr_human = new Phaser.Text(this.game, 447, 176, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_human.anchor.set(0.5, 0.5);
this.addChild(this.attr_human);
this.attr_gravity = new Phaser.Text(this.game, 447, 203, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_gravity.anchor.set(0.5, 0.5);
this.addChild(this.attr_gravity);
this.attr_time = new Phaser.Text(this.game, 217, 203, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" });
this.attr_time.anchor.set(0.5, 0.5);
this.addChild(this.attr_time);
this.stasis = new Phaser.Image(this.game, 16, 55, "battle-ship-tooltip-stasis");
this.stasis.visible = false;
this.addChild(this.stasis);
this.active_effects = new Phaser.Group(this.game);
this.addChild(this.active_effects);
}
// Set current ship to display, null to hide
setShip(ship: Ship | null): void {
if (ship) {
var enemy = ship.getPlayer() != this.battleview.player;
this.background.loadTexture(`battle-ship-tooltip-${enemy ? "enemy" : "own"}`);
// Find ship sprite to position next to it
var sprite = this.battleview.arena.findShipSprite(ship);
if (sprite) {
var x = sprite.worldPosition.x + sprite.width * sprite.worldScale.x * 0.5;
var y = sprite.worldPosition.y - sprite.height * sprite.worldScale.y * 0.5;
if (y + this.height > this.battleview.getHeight()) {
y = this.battleview.getHeight() - this.height;
}
if (y < 0) {
y = 0;
}
if (x + this.width > this.battleview.getWidth()) {
x = sprite.worldPosition.x - sprite.width * sprite.worldScale.x * 0.5 - this.width;
}
this.position.set(x, y);
} else {
this.position.set(0, 0);
}
// Fill info
this.title.setText(ship.name);
this.attr_hull.setText(ship.values.hull.get().toString());
this.attr_shield.setText(ship.values.shield.get().toString());
this.attr_power.setText(ship.values.power.get().toString());
this.attr_materials.setText(ship.attributes.skill_material.get().toString());
this.attr_electronics.setText(ship.attributes.skill_electronics.get().toString());
this.attr_energy.setText(ship.attributes.skill_energy.get().toString());
this.attr_human.setText(ship.attributes.skill_human.get().toString());
this.attr_gravity.setText(ship.attributes.skill_gravity.get().toString());
this.attr_time.setText(ship.attributes.skill_time.get().toString());
this.active_effects.removeAll(true);
ship.sticky_effects.forEach((effect, index) => {
this.addEffect(effect, index);
});
ship.listEquipment(SlotType.Weapon).forEach((equipment, index) => {
this.addEquipment(equipment, ship.sticky_effects.length + index);
});
this.stasis.visible = !ship.alive;
Animation.fadeIn(this.game, this, 200);
} else {
Animation.fadeOut(this.game, this, 200);
}
}
/**
* Add a sticky effect display
*/
addEffect(effect: StickyEffect, index = 0) {
let effect_group = new Phaser.Image(this.game, 27, 243 + 60 * index, "battle-ship-tooltip-effect");
this.active_effects.addChild(effect_group);
if (effect.base instanceof AttributeLimitEffect) {
let attr_name = effect.base.attrcode.replace('_', '');
let attr_icon = new Phaser.Image(this.game, 30, effect_group.height / 2, `battle-attributes-${attr_name}`);
attr_icon.anchor.set(0.5, 0.5);
attr_icon.scale.set(0.17, 0.17);
effect_group.addChild(attr_icon);
let effect_icon = new Phaser.Image(this.game, 30, effect_group.height / 2, "battle-attributes-effect-limit");
effect_icon.anchor.set(0.5, 0.5);
effect_icon.scale.set(0.17, 0.17);
effect_group.addChild(effect_icon);
}
let text = `${effect.getDescription()} (${effect.duration} turns)`;
let color = effect.isBeneficial() ? "#afe9c6" : "#e9afaf";
let effect_text = new Phaser.Text(this.game, 60, effect_group.height / 2, text, { font: "16pt Arial", fill: color });
effect_text.anchor.set(0, 0.5);
effect_group.addChild(effect_text);
}
/**
* Add an equipment action display
*/
addEquipment(equipment: Equipment, index = 0) {
let effect_group = new Phaser.Image(this.game, 27, 243 + 60 * index, "battle-ship-tooltip-effect");
this.active_effects.addChild(effect_group);
let effect_icon = new Phaser.Image(this.game, 30, effect_group.height / 2, `battle-actions-${equipment.action.code}`);
effect_icon.anchor.set(0.5, 0.5);
effect_icon.scale.set(0.17, 0.17);
effect_group.addChild(effect_icon);
let effect_text = new Phaser.Text(this.game, 60, effect_group.height / 2, equipment.name, { font: "16pt Arial", fill: "#ffffff" });
effect_text.anchor.set(0, 0.5);
effect_group.addChild(effect_text);
}
}
}