57 lines
1.4 KiB
TypeScript
57 lines
1.4 KiB
TypeScript
/// <reference path="BaseEffect.ts"/>
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module TS.SpaceTac {
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/**
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* Apply damage on a ship.
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*
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* Damage is applied on shield while there is some, then on the hull.
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*/
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export class DamageEffect extends BaseEffect {
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// Base damage points
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value: number;
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constructor(value: number = 0) {
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super("damage");
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this.value = value;
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}
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/**
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* Get the effective damage done to both shield and hull (in this order)
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*/
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getEffectiveDamage(ship: Ship): [number, number] {
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var damage = this.value;
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var hull: number;
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var shield: number;
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// Apply on shields
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if (damage >= ship.values.shield.get()) {
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shield = ship.values.shield.get();
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} else {
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shield = damage;
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}
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damage -= shield;
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// Apply on hull
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if (damage >= ship.values.hull.get()) {
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hull = ship.values.hull.get();
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} else {
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hull = damage;
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}
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return [shield, hull];
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}
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applyOnShip(ship: Ship): boolean {
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let [shield, hull] = this.getEffectiveDamage(ship);
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ship.addDamage(hull, shield);
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return true;
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}
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getDescription(): string {
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return `${this.value} damage`;
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}
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}
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}
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