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spacetac/src/scripts/game/specs/MoveAction.spec.ts

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TypeScript

/// <reference path="../../definitions/jasmine.d.ts"/>
module SpaceTac.Game {
describe("MoveAction", function () {
it("checks movement against remaining AP", function(){
var ship = new Ship(null, "Test");
ship.ap_current = 6;
ship.movement_cost = 2;
ship.arena_x = 0;
ship.arena_y = 0;
var action = new MoveAction();
var result = action.checkTarget(null, ship, Target.newFromLocation(0, 2));
expect(result).toEqual(Target.newFromLocation(0, 2));
var result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
expect(result).toEqual(Target.newFromLocation(0, 3));
ship.ap_current = 0;
var result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
expect(result).toBeNull();
});
it("forbids targetting a ship", function(){
var ship1 = new Ship(null, "Test1");
var ship2 = new Ship(null, "Test2");
var action = new MoveAction();
var result = action.checkTarget(null, ship1, Target.newFromShip(ship1));
expect(result).toBeNull();
var result = action.checkTarget(null, ship1, Target.newFromShip(ship2));
expect(result).toBeNull();
});
});
}