1
0
Fork 0
spacetac/src/ui/character/FleetCreationView.spec.ts

54 lines
2.8 KiB
TypeScript

/// <reference path="../TestGame.ts"/>
module TK.SpaceTac.UI.Specs {
testing("FleetCreationView", test => {
let testgame = setupSingleView(() => [new FleetCreationView, []]);
test.case("has a basic equipment shop with infinite stock", function () {
let shop = testgame.view.infinite_shop;
let itemcount = shop.getStock().length;
expect(unique(shop.getStock().map(equ => equ.code)).length).toEqual(itemcount);
let fleet = new Fleet();
fleet.credits = 100000;
let item = shop.getStock()[0];
shop.sellToFleet(item, fleet);
expect(fleet.credits).toBe(100000 - item.getPrice());
expect(shop.getStock().length).toBe(itemcount);
shop.buyFromFleet(item, fleet);
expect(fleet.credits).toBe(100000);
expect(shop.getStock().length).toBe(itemcount);
})
test.acase("validates the fleet creation", async function () {
expect(testgame.ui.session.isFleetCreated()).toBe(false, "no fleet created");
expect(testgame.ui.session.player.fleet.ships.length).toBe(0, "empty session fleet");
expect(testgame.view.dialogs_layer.children.length).toBe(0, "no dialogs");
expect(testgame.view.character_sheet.fleet).toBe(testgame.view.built_fleet);
expect(testgame.view.built_fleet.ships.length).toBe(2, "initial fleet should have two ships");
// close sheet
testClick(testgame.view.character_sheet.close_button);
expect(testgame.view.dialogs_opened.length).toBe(1, "confirmation dialog opened");
expect(testgame.ui.session.isFleetCreated()).toBe(false, "still no fleet created");
// click on no in confirmation dialog
let dialog = <UIConfirmDialog>testgame.view.dialogs_opened[0];
await dialog.forceResult(false);
expect(testgame.view.dialogs_opened.length).toBe(0, "confirmation dialog destroyed after 'no'");
expect(testgame.ui.session.isFleetCreated()).toBe(false, "still no fleet created after 'no'");
expect(testgame.state).toEqual("test_initial");
// close sheet, click on yes in confirmation dialog
testClick(testgame.view.character_sheet.close_button);
dialog = <UIConfirmDialog>testgame.view.dialogs_opened[0];
await dialog.forceResult(true);
expect(testgame.view.dialogs_opened.length).toBe(0, "confirmation dialog destroyed after 'yes'");
expect(testgame.ui.session.isFleetCreated()).toBe(true, "fleet created");
expect(testgame.ui.session.player.fleet.ships.length).toBe(2, "session fleet now has two ships");
expect(testgame.state).toEqual("router");
})
})
}