74 lines
3.1 KiB
TypeScript
74 lines
3.1 KiB
TypeScript
module TK.SpaceTac.Specs {
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testing("BattleChecks", test => {
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test.case("detects victory conditions", check => {
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let battle = new Battle();
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let ship1 = battle.fleets[0].addShip();
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let ship2 = battle.fleets[1].addShip();
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let checks = new BattleChecks(battle);
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check.equals(checks.checkVictory(), [], "no victory");
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battle.cycle = 5;
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ship1.setDead();
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check.equals(checks.checkVictory(), [new EndBattleDiff(battle.fleets[1], 5)], "victory");
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})
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test.case("fixes ship values", check => {
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let battle = new Battle();
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let ship1 = battle.fleets[0].addShip();
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let ship2 = battle.fleets[1].addShip();
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let checks = new BattleChecks(battle);
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check.equals(checks.checkShipValues(), [], "no value to fix");
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ship1.setValue("hull", -4);
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TestTools.setAttribute(ship2, "shield_capacity", 48);
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ship2.setValue("shield", 60);
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check.equals(checks.checkShipValues(), [
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new ShipValueDiff(ship1, "hull", 4),
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new ShipValueDiff(ship2, "shield", -12),
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], "fixed values");
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})
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test.case("marks ships as dead, except the playing one", check => {
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let battle = TestTools.createBattle(1, 2);
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let [ship1, ship2, ship3] = battle.play_order;
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let checks = new BattleChecks(battle);
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check.equals(checks.checkDeadShips(), [], "no ship to mark as dead");
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battle.ships.list().forEach(ship => ship.setValue("hull", 0));
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let result = checks.checkDeadShips();
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check.equals(result, [new ShipDeathDiff(battle, ship2)], "ship2 marked as dead");
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battle.applyDiffs(result);
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result = checks.checkDeadShips();
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check.equals(result, [new ShipDeathDiff(battle, ship3)], "ship3 marked as dead");
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battle.applyDiffs(result);
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result = checks.checkDeadShips();
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check.equals(result, [], "ship1 left playing");
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})
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test.case("fixes area effects", check => {
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let battle = new Battle();
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let ship1 = battle.fleets[0].addShip();
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let ship2 = battle.fleets[1].addShip();
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let checks = new BattleChecks(battle);
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check.in("initial state", check => {
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check.equals(checks.checkAreaEffects(), [], "effects diff");
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});
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let effect1 = ship1.active_effects.add(new StickyEffect(new BaseEffect("e1")));
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let effect2 = ship1.active_effects.add(new BaseEffect("e2"));
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let effect3 = ship1.active_effects.add(new BaseEffect("e3"));
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check.patch(battle, "iAreaEffects", () => isingle(effect3));
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check.in("sticky+obsolete+missing", check => {
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check.equals(checks.checkAreaEffects(), [
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new ShipEffectRemovedDiff(ship1, effect2),
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new ShipEffectAddedDiff(ship2, effect3)
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], "effects diff");
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});
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})
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})
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}
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