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spacetac/src/scripts/game/Serializer.ts

56 lines
2 KiB
TypeScript

module SpaceTac.Game {
"use strict";
// Serializer to cascade through Serializable objects
export class Serializer {
collectSerializableClasses(container: any = null, path: string = ""): {[index: string]: typeof Serializable} {
if (container) {
var result: {[index: string]: typeof Serializable} = {};
for (var obj_name in container) {
if (obj_name) {
var obj = container[obj_name];
var obj_path = path + "." + obj_name;
if (typeof obj === "object") {
result = Tools.merge(result, this.collectSerializableClasses(obj, obj_path));
} else if (typeof obj === "function" && obj.prototype instanceof Serializable) {
result[obj_path] = obj;
}
}
}
return result;
} else {
return this.collectSerializableClasses(SpaceTac.Game, "SpaceTac.Game");
}
}
getClassPath(obj: Serializable): string {
var classes = this.collectSerializableClasses();
for (var class_path in classes) {
if (class_path) {
var class_obj = classes[class_path];
if (class_obj.prototype === obj.constructor.prototype) {
return class_path;
}
}
}
return null;
}
serialize(obj: Serializable): string {
var data = {
path: this.getClassPath(obj),
fields: obj
};
return JSON.stringify(data);
}
unserialize(sdata: string): Serializable {
var data = JSON.parse(sdata);
var class_info = this.collectSerializableClasses()[data.path];
var obj = Object.create(class_info.prototype);
obj = Tools.merge(obj, data.fields);
return obj;
}
}
}