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spacetac/src/ui/common/UIDialog.spec.ts

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TypeScript

module TK.SpaceTac.UI.Specs {
testing("UIDialog", test => {
let testgame = setupEmptyView(test);
test.case("sets up an overlay", check => {
let view = testgame.view;
check.equals(view.dialogs_layer.length, 0, "initial");
let dialog1 = new UIDialog(view, "fake");
check.in("one dialog", check => {
check.equals(view.dialogs_layer.length, 2);
check.equals(view.dialogs_layer.list[0] instanceof UIOverlay, true);
check.same(view.dialogs_layer.list[1], dialog1.base);
});
let dialog2 = new UIDialog(view, "fake");
check.in("two dialogs", check => {
check.equals(view.dialogs_layer.length, 3);
check.equals(view.dialogs_layer.list[0] instanceof UIOverlay, true);
check.same(view.dialogs_layer.list[1], dialog1.base);
check.same(view.dialogs_layer.list[2], dialog2.base);
});
dialog1.close();
check.in("one dialog closed", check => {
check.equals(view.dialogs_layer.length, 2);
check.equals(view.dialogs_layer.list[0] instanceof UIOverlay, true);
check.same(view.dialogs_layer.list[1], dialog2.base);
});
dialog2.close();
check.in("all dialogs closed", check => {
check.equals(view.dialogs_layer.length, 0);
});
});
});
}