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spacetac/src/ui/common/InputManager.spec.ts

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4.7 KiB
TypeScript

module TK.SpaceTac.UI.Specs {
testing("InputManager", test => {
let testgame = setupEmptyView(test);
test.case("handles hover and click on desktops and mobile targets", check => {
let inputs = testgame.view.inputs;
let pointer = new Phaser.Input.Pointer(testgame.view.input.manager, 0);
pointer.buttons = 1;
function newButton(): [UIImage, { enter: Mock<Function>, leave: Mock<Function>, click: Mock<Function> }] {
let button = new UIImage(testgame.view, 0, 0, "fake");
let mocks = {
enter: check.mockfunc("enter"),
leave: check.mockfunc("leave"),
click: check.mockfunc("click"),
};
inputs.setHoverClick(button, mocks.enter.func, mocks.leave.func, mocks.click.func, 50, 100);
(<any>inputs).hovered = null;
return [button, mocks];
}
let enter = (button: UIImage) => button.emit("pointerover", pointer);
let leave = (button: UIImage) => button.emit("pointerout", pointer);
let press = (button: UIImage) => button.emit("pointerdown", pointer);
let release = (button: UIImage) => button.emit("pointerup", pointer);
let destroy = (button: UIImage) => button.emit("destroy");
let [button, mocks] = newButton();
check.in("Simple click on desktop", check => {
enter(button);
press(button);
release(button);
check.called(mocks.enter, 0);
check.called(mocks.leave, 0);
check.called(mocks.click, 1);
});
[button, mocks] = newButton();
check.in("Simple click on mobile", check => {
press(button);
release(button);
check.called(mocks.enter, 1);
check.called(mocks.leave, 1);
check.called(mocks.click, 1);
});
[button, mocks] = newButton();
check.in("Leaves on destroy", check => {
press(button);
testgame.clockForward(150);
check.called(mocks.enter, 1);
check.called(mocks.leave, 0);
check.called(mocks.click, 0);
destroy(button);
check.called(mocks.enter, 0);
check.called(mocks.leave, 1);
check.called(mocks.click, 0);
press(button);
release(button);
check.called(mocks.enter, 0);
check.called(mocks.leave, 0);
check.called(mocks.click, 0);
});
check.in("Force-leave when hovering another button without clean leaving a first one", check => {
let [button1, funcs1] = newButton();
let [button2, funcs2] = newButton();
enter(button1);
testgame.clockForward(150);
check.called(funcs1.enter, 1);
check.called(funcs1.leave, 0);
check.called(funcs1.click, 0);
enter(button2);
check.called(funcs1.enter, 0);
check.called(funcs1.leave, 1);
check.called(funcs1.click, 0);
check.called(funcs2.enter, 0);
check.called(funcs2.leave, 0);
check.called(funcs2.click, 0);
testgame.clockForward(150);
check.called(funcs1.enter, 0);
check.called(funcs1.leave, 0);
check.called(funcs1.click, 0);
check.called(funcs2.enter, 1);
check.called(funcs2.leave, 0);
check.called(funcs2.click, 0);
});
[button, mocks] = newButton();
check.in("Hold to hover on mobile", check => {
button.emit("pointerdown", pointer);
testgame.clockForward(150);
check.called(mocks.enter, 1);
check.called(mocks.leave, 0);
check.called(mocks.click, 0);
button.emit("pointerup", pointer);
check.called(mocks.enter, 0);
check.called(mocks.leave, 1);
check.called(mocks.click, 0);
});
[button, mocks] = newButton();
pointer.buttons = 2;
check.in("No right button", check => {
enter(button);
press(button);
release(button);
check.called(mocks.enter, 0);
check.called(mocks.leave, 0);
check.called(mocks.click, 0);
});
});
});
}