49 lines
2.2 KiB
TypeScript
49 lines
2.2 KiB
TypeScript
module TS.SpaceTac.Equipments {
|
|
describe("RepairDrone", function () {
|
|
it("generates equipment based on level", function () {
|
|
let template = new RepairDrone();
|
|
|
|
let equipment = template.generate(1);
|
|
expect(equipment.requirements).toEqual({ "skill_quantum": 1 });
|
|
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 10, 150, [new ValueEffect("hull", 5)]));
|
|
|
|
equipment = template.generate(2);
|
|
expect(equipment.requirements).toEqual({ "skill_quantum": 2 });
|
|
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 310, 11, 155, [new ValueEffect("hull", 6)]));
|
|
|
|
equipment = template.generate(3);
|
|
expect(equipment.requirements).toEqual({ "skill_quantum": 3 });
|
|
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 320, 12, 160, [new ValueEffect("hull", 7)]));
|
|
|
|
equipment = template.generate(10);
|
|
expect(equipment.requirements).toEqual({ "skill_quantum": 10 });
|
|
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 390, 19, 195, [new ValueEffect("hull", 14)]));
|
|
});
|
|
|
|
it("generates a drone that may repair ships hull", function () {
|
|
let template = new RepairDrone();
|
|
|
|
let equipment = template.generate(1);
|
|
expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 10, 150, [new ValueEffect("hull", 5)]));
|
|
|
|
let battle = new Battle();
|
|
let ship = battle.fleets[0].addShip();
|
|
battle.playing_ship = ship;
|
|
battle.play_order = [ship];
|
|
TestTools.setShipAP(ship, 10);
|
|
let result = equipment.action.apply(ship, new Target(5, 5, null));
|
|
expect(result).toBe(true);
|
|
|
|
expect(battle.drones.length).toBe(1);
|
|
let drone = battle.drones[0];
|
|
expect(drone.duration).toBe(10);
|
|
ship.setAttribute("hull_capacity", 100);
|
|
ship.setValue("hull", 93);
|
|
drone.apply([ship]);
|
|
expect(ship.getValue("hull")).toBe(98);
|
|
drone.apply([ship]);
|
|
expect(ship.getValue("hull")).toBe(100);
|
|
});
|
|
});
|
|
}
|