100 lines
4.3 KiB
TypeScript
100 lines
4.3 KiB
TypeScript
module TS.SpaceTac.Equipments {
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describe("Shields", function () {
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it("generates ForceField based on level", function () {
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let template = new ForceField();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_photons": 1 });
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expect(equipment.effects).toEqual([new AttributeEffect("shield_capacity", 100)]);
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expect(equipment.price).toEqual(100);
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_photons": 3 });
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expect(equipment.effects).toEqual([new AttributeEffect("shield_capacity", 140)]);
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expect(equipment.price).toEqual(300);
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_photons": 5 });
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expect(equipment.effects).toEqual([new AttributeEffect("shield_capacity", 180)]);
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expect(equipment.price).toEqual(700);
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_photons": 19 });
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expect(equipment.effects).toEqual([new AttributeEffect("shield_capacity", 460)]);
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expect(equipment.price).toEqual(9100);
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});
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it("generates GravitShield based on level", function () {
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let template = new GravitShield();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_gravity": 2 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 160),
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new AttributeEffect("precision", -1),
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]);
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expect(equipment.price).toEqual(140);
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_gravity": 5 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 190),
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new AttributeEffect("precision", -2),
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]);
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expect(equipment.price).toEqual(320);
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_gravity": 8 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 220),
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new AttributeEffect("precision", -3),
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]);
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expect(equipment.price).toEqual(680);
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_gravity": 29 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 430),
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new AttributeEffect("precision", -10),
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]);
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expect(equipment.price).toEqual(8240);
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});
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it("generates InverterShield based on level", function () {
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let template = new InverterShield();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_antimatter": 2 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 130),
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new AttributeEffect("power_generation", -1),
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]);
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expect(equipment.price).toEqual(300);
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_antimatter": 4 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 165),
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new AttributeEffect("power_generation", -1),
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]);
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expect(equipment.price).toEqual(460);
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_antimatter": 6 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 200),
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new AttributeEffect("power_generation", -1),
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]);
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expect(equipment.price).toEqual(780);
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_antimatter": 20 });
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expect(equipment.effects).toEqual([
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new AttributeEffect("shield_capacity", 445),
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new AttributeEffect("power_generation", -3),
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]);
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expect(equipment.price).toEqual(7500);
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});
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});
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}
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