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spacetac/src/scripts/game
Michaël Lemaire 66f86b4ddb Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
2015-01-29 01:00:00 +01:00
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actions Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
effects Added hull and shield attributes, and weapon damage on them 2015-01-28 01:00:00 +01:00
equipments Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
events Added temporary display of hull and shields, to see weapon effects 2015-01-28 01:00:00 +01:00
specs Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
Attribute.ts Added permanent effects on attributes for equipement 2015-01-22 01:00:00 +01:00
AttributeCollection.ts Added permanent effects on attributes for equipement 2015-01-22 01:00:00 +01:00
Battle.ts Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
BattleLog.ts Manage AP recovery and initial value with equipment effects 2015-01-22 01:00:00 +01:00
EffectTemplate.ts Added effect generation from templates 2015-01-22 01:00:00 +01:00
Equipment.ts Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
Fleet.ts Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
LootGenerator.ts Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00
LootTemplate.ts Added target effects and basic weapon structure (WIP) 2015-01-28 01:00:00 +01:00
Player.ts Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00
RandomGenerator.ts Added LootGenerator 2015-01-14 01:00:00 +01:00
Range.ts Added effect generation from templates 2015-01-22 01:00:00 +01:00
Ship.ts Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
ShipGenerator.ts Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00
Slot.ts Added effect generation from templates 2015-01-22 01:00:00 +01:00
Target.ts Removed Ship.movement_cost, in favor of engine-defined AP cost 2015-01-29 01:00:00 +01:00
Tools.ts Added hull and shield attributes, and weapon damage on them 2015-01-28 01:00:00 +01:00
Universe.ts Added tslint style checker 2015-01-07 01:00:00 +01:00